The correct answer is A) priming.
Daniel is headed out on a blind date. The friend who set him up told him that his date was valedictorian of her graduating class. As Daniel is talking with his date, he begins to question his own understanding of math when she tells him that 1+1=3. His perception that she is right, even though it goes against what he understands, is due to priming.
This phenomenon happens when one external stimulus is able to influence your perception of reality and makes you believe something although you cannot understand it, That is why Daniel started to question his own understanding of math when her date told him that 1+1=3. The effect of priming on a person can be circumstantial, momentary, or last for a while. According to scholars, priming can present itself in the following modalities: affective, negative, positive, and perceptual, and has a direct impact on the receiver.
King Cyrus allowed Jewish exiles to return to his kingdom aka Jerusalem I think .
Rickets is a deficiency disease in children characterized by defective bone growth.
<h3>What is meant by Rickets: a deficiency disease?</h3>
Children who have rickets have to soften and weakening of their bones, which is typically caused by a severe and sustained vitamin D deficit. Rickets can also be brought on by uncommon hereditary issues. It probably derives from the "twisted" sounding German word "wicked." The English physician's Daniel Whistler (1645) and Francis Glisson provided the first precise descriptions of rickets in the seventeenth century (1650). Rickets symptoms include the small height and slow growth Bone fractures, softening of the bones, aches, and pains in the pelvis, spine, arms, and legs dental malformations, skeletal malformations such as bowlegs, and projecting breastbone.
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leaders are expected to be very nice be cause
Explanation:
they should be ice
I don't have any answers of this question
The correct answer is Hostile
The researchers consistently found that children who exhibit an unfriendly attribution bias (tendency to perceive others unlike hostile intent) are more likely to engage in aggressive behaviors. More specifically, hostile attribution polarization has been associated with reactive aggression, as opposed to proactive aggression, as well as victimization. Whereas proactive aggression is unprovoked and goal-oriented, reactive aggression is an irritated response, retaliation for some type of perceived provocation. Therefore, children who are victims of aggression may develop peer views as hostile, causing them to be more likely to engage in retaliation, or reactive, aggression.
The survey also indicated that children may develop hostile attribution bias by engaging in aggression in the context of a video game. In a 1998 study, participants played either a very violent or non-violent video game and were then asked to read several hypothetical stories, where it was ambiguous for an intent pair. For example, participants can read about their peers hitting someone on the head with a ball, but it is not clear whether or not the peer did it intentionally or not. Participants then answered questions about their peers' intent. Children who played the violent video game, compared to participants who played the non-violent game, were more likely to say that their peers harmed someone on purpose. This evidence discovered since just playing a violent video game can cause children to develop a short-term hostile attribution bias.