Answer:
You could just use a code library.
Explanation:
Answer:
vertex shader is performed, while on each pixel, fragment shader is achieved. The shader fragment is implemented after the implementation of shader vertex
Explanation:
A shader fragment is the same as a shader for pixels.
A major distinction is that a shader of the vertex can alter the vertices characteristics. whixch are the end points of polygon
On the other side, the fragment shader is responsible for the display of the pixels between the vertices. They are interpolated by particular guidelines between the specified vertices.
On each vertex, vertex shader is performed, while on each pixel, fragment shader is achieved. The shader fragment is implemented after the implementation of shader vertex
<h2>All the given answers are right</h2>
Explanation:
- Lighting is one of the key factor which is essential to do cinematography
- It will help to cut off the shadows that is created using natural light
- It can depict the mood of the scene that is shoot
- We can adjust manually brightness and darkness according to the need, which is not possible in the natural light.
- It can boost the quality of the footage
- We can shoot anytime irrespective of the weather condition
- The light from the camera alone is not enough to shoot the best picture
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