Answer:
The claim and that the players are fed up with reality is effectively supported by paragraph 3.
Explanation:
In the article "Reality Is Broken," the author shows how players have preferred to spend their time on games rather than the real world. This is happening because the players are tired of reality because it is not compensatory, on the contrary, the reality is tiring, oppressive and negative and the players can escape these sensations in a virtual world, where they can succeed and reach goals, becoming the happiest and most satisfied.
central idea (e.g., Bissinger's description of the relationship between Don and Charlie develops the central idea of expectations by emphasizing how Charlie's expectations for Don are connected to Charlie's own past successes and failures
The best summary of paragraph 2 is: "Gregor knows by the reality surrounding him that he has become a bug" (C).
Paragraph 2 is a description of the character's surroundings.
Through Gregor Samsa's eyes, the reader is given a look around the bedroom as Samsa is looking around him to try to find an anchor to reality: "It wasn't a dream;" "a proper human room." His reasoning is probably that if this metamorphosis was all a dream, his room would not look exactly like it was in real life. Yet, because the depiction of the room is so precise, with many details (like the textile samples on the table and the very specific description of the magazine cut-out), Samsa reaches the conclusion that this might be real.
Answer:
B. What are the goals of the text, and what elements help achieve those goals?