The very first video games were the result of experiments and hobbies in the 50s and 60s, created within university confines. They were mostly created out of boredom and were no more sophisticated than monotone blocks or blips on Cathode Ray Tubes. Their function was simple: to facilitate competition between others or with oneself.
Soon the concept became commercial, and as time went by, competition, consumer demand and technological advances fueled the evolution of video games. Increases in storage permitted more content. Greater memory and processing speeds allowed complex movement and visual effects to improve. Simple moveable objects gave way to vaguely recognizable characters. A single screen of activity grew into "side-scrolling," and eventually movement through simulated three-dimensional space. Inevitably, all these developments became the source for the growth of narrative in video games.
Answer:
symmetry: the quality of being made up of exactly similar parts facing each other or around an axis.
Symmetry allows the observer's eye to easily view the entire painting, provides balance to the artwork, and makes the elements all exist in agreement with one another. Symmetry can also help the artist convey a message, such as one of calmness.
Try things like drawing or listening to music to see if you relate in interests. Ask them what their favorite hobby is and talk about it!
<span>Ask them what their favorite item is and talk about why they like it or why it is important to them? </span>
<span>Maybe ask them what they like to talk about (cars, celebrities, animals etc) and have a normal conversation and then once they enjoy chatting, then move on to the more "mentor-y" stuff :)</span>