[B], developing the art style guide and production plan.
It wouldn't be [A], because patches are released to consumers of the game, to fix bugs and add new content, which won't be done until post-production.
It wouldn't be [C] either, as it is also post-production, because you are sending the game to produced, packaged and shipped, meaning the game has already been pretty much fully developed.
Answer:
Ergonomics
Explanation:
We can get stress injuries in the workplace, and the study of the stress injuries at workplaces is a very important branch of scientific study currently, and all companies from all the fields are working on it, and so are the academic and research institutions. And this branch has gained heights in the past 10 years as companies want to increase worker productivity as well as bring down the downtime as well as various injury claims related to the job. And we know this branch as "ergonomics".
A is wrong because a folder can have any name.
B is wrong because not all folders of a web server are exposed to the outside, only all folders below the document root.
C sounds good
D is wrong because an image can reside somewhere else as long as you specify the absolute or relative path to it
Answer:
To check if the year comes under each 100th year, lets check if the remainder when dividing with 100 is 0 or not.
Similarly check for 400th year and multiple 0f 4. The following C program describes the function.
#include<stdio.h>
#include<stdbool.h>
bool is_leap_year(int year);
void main()
{
int y;
bool b;
printf("Enter the year in yyyy format: e.g. 1999 \n");
scanf("%d", &y); // taking the input year in yyyy format.
b= is_leap_year(y); //calling the function and returning the output to b
if(b==true)
{
printf("Thae given year is a leap year \n");
}
else
{
printf("The given year is not a leap year \n");
}
}
bool is_leap_year(int year)
{
if(year%100==0) //every 100th year
{
if(year%400==0) //every 400th year
{
return true;
}
else
{
return false;
}
}
if(year%4==0) //is a multiple of 4
{
return true;
}
else
{
return false;
}
}
Explanation:
Output is given as image
Answer:
Check explanation.
Explanation:
So, i will be going supporting positive effect of how the reshaping of of the media has affected the film industry. Since brainly do not support me to include links to websites and videos I will only be sharing my opinions on the subject.
One of the ways the media is been reshaped is through the platform known as the Social Networking Sites. This platform has helped people to create an account with them, create content on their sites and share this content. With the development of this platform the film industry can put their content on this platform and show it to the world. On platforms like this, the films can be viewed and shared to many individuals.
These Platforms are been employed by film makers/industry to disseminate their content and also for the generation of revenue.