Answer:
A reasonable way to use them is to code the five most-common strings in the ... bytes, compared to a bitmap size of only 6 × 8 bits = 6 bytes. ... Columns 2, 4, 5, and 7 yield the six runs 0,5,1,1,1,eol each. ... 2.3: Replacing 10 by 3 we get x = k log2 3 ≈ 1.58k. ... Table Ans.3: Probabilities and Entropies of Two Symbols.
Step-by-step explanation:
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Answer:
irrational.
Step-by-step explanation:
0.7777... repeats and does not end so it is irrational
Answer:
or 
Step-by-step explanation:
first use the y2-y1/x2-x1 formula then use y=mx+b after
plug in 2 for y2 and -1 for y1
plug in -5 for x2 and 5 for x1
=
2+1=3
-5-5=-10
is ur slope
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this is the y=mx+b formula *extra info ig*
i usually use the first point for this but u can use watever point u want
plug in 5 for x
plug in -1 for y
and plug -3/10 for m
-1=-3/10(5)+b
-3/10*5=-3/2
-1=-3/2+b
add -3/2 on both sides
-1+3/2=1/2
1/2=b and b is ur y-intercept
y=-3/10x+1/2
hope this helps