Answer:
The window operating system is popularly known as a graphical user interface(GUI)
Explanation:
older operating systems were command line based but window uses a gui
Answer:
Option d) B is 1.33 times faster than A
Given:
Clock time, 

No. of cycles per instructions, 

Solution:
Let I be the no. of instructions for the program.
CPU clock cycle,
= 2.0 I
CPU clock cycle,
= 1.0 I
Now,
CPU time for each can be calculated as:
CPU time, T = 


Thus B is faster than A
Now,


Performance of B is 1.33 times that of A
I think assembly level command mov ,push ,call
your account has enabled profile pictures for your users, you can manage all profile pictures for your account. Profile pictures are public and automatically approved when users upload an image in their settings. Using profile pictures can make it easier to see the users in your account and managing them gives you the ability to keep the pictures appropriate.
If Gravatars are enabled for an institution in account settings, and a user has a Gravatar but chooses not to upload a profile picture, the Gravatar will display for the user's profile picture.
If a student views another student's user details in a course and reports a profile picture as inappropriate, you can review those profile pictures and approve, lock, or delete the picture. In the courses, instructors can remove profile pictures completely from a user's details page.
One computer part is the CPU, it’s a piece of hardware the last allows your computer to access and interact all the applications and programs. The first ever CPU chip was invented around 4 decades ago. The keyboard is another computer part and it allows the user to type letters and numbers. There are about 104 keys on a keyboard and there are different parts in it. Some of the parts include, control keys, function keys, navigation keys, numeric keypad, and so on. A mouse is another device used with the keyboard to position the cursor. It’s a hand held device that detects two-dimensional motion relative to a surface. This motion is typically translated Into the motion of a pointer on a display, which allows a smooth control of the graphical user. Memory is a device to store all of your information and saved data. The motherboard is the backbone that tied together the computers components at one spot.