Answer:
answer:
#include <iostream>
#include<list>
using namespace std;
bool Greater(int x) { return x>3; } int main() { list<int>l; /*Declare the list of integers*/ l.push_back(5); l.push_back(6); /*Insert 5 and 6 at the end of list*/ l.push_front(1); l.push_front(2); /*Insert 1 and 2 in front of the list*/ list<int>::iterator it = l.begin(); advance(it, 2); l.insert(it, 4); /*Insert 4 at position 3*/ for(list<int>::iterator i = l.begin();i != l.end();i++) cout<< *i << " "; /*Display the list*/ cout<<endl; l.erase(it); /*Delete the element 4 inserted at position 3*/ for(list<int>::iterator i = l.begin();i != l.end();i++) cout<< *i << " "; /*Display the list*/ cout<<endl;
l.remove_if(Greater); for(list<int>::iterator i = l.begin();i != l.end();i++) cout<< *i << " ";
/*Display the list*/
cout<<endl; return 0;
}
Evaluation of one’s own worth is termed as self-esteem. Each person will take the defeat and pointed out mistake in different manner. One person may shout if somebody points out mistake and another may handle it with smile. Self-esteem plays the role here.
Self image is an imaginary of picture of how an individual is in their own perspective and how the same person in the view of other person’s perspective. This is one of the important traits of the people.
Self-value: Setting a value of one self, analyzing various situations and facts and stamping the seal as either “good” or “bad” is called self-value.
The program is an illustration of loops.
Loops are used to perform repetitive and iterative operations.
The program in C++ where comments are used to explain each line is as follows:
#include <iostream>
using namespace std;
int main(){
//This declares and initializes all variables
string star = "*", blank = " ", temp;
//The following iteration is repeated 8 times
for (int i = 1; i <= 8; i++) {
//The following iteration is repeated 8 times
for (int j = 1; j <= 8; j++) {
//This prints stars
if (j % 2 != 0) {
cout << star;
}
//This prints blanks
else if (j % 2 == 0) {
cout << blank;
}
}
//This swaps the stars and the blanks
temp = star;
star = blank;
blank = temp;
//This prints a new line
cout << endl;
}
}
Read more about similar programs at:
brainly.com/question/16240864
Answer:
The code is given in the explanation section
Explanation:
//Class Airconditioner
public class AirConditioner {
private boolean turnOnOff;
//The Constructor
public AirConditioner(boolean turnOnOff) {
this.turnOnOff = turnOnOff;
}
//method turn_on
public void turn_on(){
this.turnOnOff = true;
}
//method turn_off
public void turn_off( ){
this.turnOnOff = false;
}
}
// A new class to test the airconditional class
class AircondionTest{
public static void main(String[] args) {
//Creating an object of the Aircondional class
AirConditioner office_a_c = new AirConditioner(false);
//Using the reference varible to call method turn_on
office_a_c.turn_on();
}
}
The computer technology that allows us to develop three-dimensional virtual environments (VEs) consists of both hardware and software. The current popular, technical, and scientific interest in VEs is inspired, in large part, by the advent and availability of increasingly powerful and affordable visually oriented, interactive, graphical display systems and techniques. Graphical image generation and display capabilities that were not previously widely available are now found on the desktops of many professionals and are finding their way into the home. The greater affordability and availability of these systems, coupled with more capable, single-person-oriented viewing and control devices (e.g., head-mounted displays and hand-controllers) and an increased orientation toward real-time interaction, have made these systems both more capable of being individualized and more appealing to individuals