Using the knowledge in computational language in mathlab it is possible to write a code that while loop that continues to increment uservalue by 5 as long as uservalue is less than 0.
<h3>Writting the code:</h3>
<em>function </em><em>userValue </em><em>= IncreaseValue(userValue)</em>
<em>while(userValue<0)</em>
<em>userValue = </em><em>userValue</em><em>+5;</em>
<em>end</em>
<em>end</em>
<h3>How to run a code in MATLAB?</h3>
To run: If inside the Editor window: on the toolbar choose the Run icon; or in the Debug menu choose the Run option; or press F5. If the file is saved in memory, just type its name in the command window.
See more about mathlab at brainly.com/question/12975450
#SPJ1
Answer:
#include <stdio.h>
void main()
{
int j, sum = 0;
printf("The first 10 natural number is :\n");
for (j = 1; j <= 10; j++)
{
sum = sum + j;
printf("%d ",j);
}
printf("\nThe Sum is : %d\n", sum);
}
Within a loop
Step 1: Initialize a variable to 1 (say x=1)
Step 2: Specifiy the condition
In this case x<=10
Step 3: Increment the variable by 1
using increment operator x++
OR
simply x+=1(x=x+1)
Step 4: Print the value of variable
Terminate the loop
Explanation:
I don't think anybody does anything for free anymore. If want to be tutored go to regular school and ask for it there lol
Answer:
I assume you want to set the opacity (0-100) depending on the mouse's coordinate on the screen. The variables indicating the mouse's coordinates are <em>mouseX</em> and <em>mouseY</em>.
To achieve this, you will need to divide the mouseX/mouseY (whichever you choose) by 4 to what's called "normalize" it. If your mouse was at 320 for example... Dividing it by four would give you 80, and this works because the bounds that the opacity can be set to is 0-100.
normalized = mouseX / 4
Circle(mouseX, mouseY, 50, fill='navy', opacity=normalized)
...or if you want to do it in one line...
Circle(mouseX, mouseY, 50, fill='navy', opacity=mouseX / 4)
Answer:
have you told anyone about it? like a teacher or something?
Explanation:
I think it's just a glitch