Answer:
Robert Smythson (1535-15 October 1614) was an English architect. Smythson designed several notable houses during the Elizabethan era. Little is known about his birth and upbringing; his first mention in historical records occurs in 1556, when he was a bricklayer in the house at Longleat, built by Sir John Thynne (ca. 1512-1580). He later designed Hardwick Hall, Wollaton Hall, Burton Agnes Hall, and other major projects. Historically, several other Elizabethan houses, such as Gawthorpe Hall, have been attributed to him for stylistic reasons
Explanation:
I hop it helps you
The answer would be abstract art.
Answer:
yes, the cursed 9th symphony. get's em every time
Explanation:
Ludwig van Beethoven, Franz Schubert, Antonín Dvorák, Anton Bruckner, Gustav Mahler, Kurt Atterberg, Ralph Vaughan Williams, Roger Sessions, Egon Wellesz, Alexander Glazunov, and Malcolm Arnold
all died on their 9th. smh
Answer:
Warm up before you perform. Literally, a little practice before hand warms up your muscles and enables them to move quicker and more agile.
Practice your endurance. Time yourself to see how long you can maintain repetitive motions and practice to exceed your record. But while you're doing these exercises whatever you do STAY RELAXED. If you tense up and start gripping the stick too much your speed will gradually get slower over time not faster, as your technique deteriorates.
Record yourself playing. Many drummers are surprised at the quality of their playing, whether for better or for worse. When you listen to your recording you will be able to pick out rhythm/tempo inconsistencies and iron them out.
Explanation:
Answer:
TRY FRIDRICH METHOD ITS WAY EASIER
Explanation:
1. First of all we have to solve the white edge pieces in the bottom. This seems to be the easiest but it's really hard if you want to do it right. You should be able to determine all the rotations needed to complete the white cross after inspecting the cube, and you'll succeed only if you foresee 7 steps.
2. When the cross is done we solve the first two layers (F2L) in one step using a technique to pair the white corner and second layer edge pieces. We are talking about four corner blocks which usually require 4x7 steps.
3. Orienting the last layer (OLL) of the Rubik's Cube is the step in which we solve the yellow face without matching the side colours. We are going to position them in the next step. Learn all the 57 algorithms to complete this step.
4. Permutate the last layer (PLL) to finish the solution of your cube. There are 21 algorithms to memorize.