4/5 of 350...." of " means multiply
4/5(350) = 1400/5 = 280 <== Jose payed $ 280
Answer: Choice D
![x_n = f(x_{n-1})](https://tex.z-dn.net/?f=x_n%20%3D%20f%28x_%7Bn-1%7D%29)
This basically says "the nth term is found by computing math, aka evaluating some function, based on the (n-1)th term".
As an example, we could have a function that simply squares the input
Let's say we started at 5. It squares to 25 which in turns squares to 625, and so on. Each new term is based on the old term. Namely, we squared the old n-1 term to get the new nth term.
<h2>
The required positive number is 7.</h2>
Step-by-step explanation:
Let the number = x
To find, the positive number = ?
According to question,
![x^{2}-28=3x](https://tex.z-dn.net/?f=x%5E%7B2%7D-28%3D3x)
⇒
- 3x - 28 = 0
By Factorisation method,
⇒
- 7x + 4x - 28 = 0
⇒ x(x - 7) + 4(x - 7) = 0
⇒ (x - 7)(x + 4) = 0
⇒ x - 7 = 0 or, x + 4 = 0
⇒ x = 7 or, x = - 4 [ - 4 is a negative number)
⇒ x = 7
Thus, the required positive number is 7.
Answer:
Step-by-step explanation:
For each game played the chance of winning is 0.05 and losing is 0.95.
If the student wins, they get $5 -$1 = $4, but they lose $1.
<u>Expected value is:</u>
It means you will make $0.75 per average game.
Answer:
0.272727… = 27/99
Step-by-step explanation:
(since 27 is the repeating part of the decimal and it contains 2 digits). We can reduce this fraction (a process that we'll talk more about in a future article) by noticing that we can divide both the numerator and denominator by 9 to get 0.272727… = 27/99 = 3/11.