Answer:
The answer to this question is given below in the explanation section.
Explanation:
This program is written in C++.
#include <iostream>
using namespace std;
int main()
{
string word;// variable for taking user input
int cond;// to set condition true if user preses the stop and exit from loop
cout<<"Enter word: \n";
cin>>word;
do// start while loop
{
if(word=="stop" || word =="STOP" || word == "Stop")// if user enter word stop, then program exit
{
cond=0;
}
else//otherwise loop continue
{
cout<<" You Entered "+ word +"\n";
cout<<"Enter word: \n";
cin>>word;
cond=1;
}
}
while(cond == 1);// if user don't enter word "stop" loop run continuesly.
cout<<"Program exit";
return 0;
}
In general, synchronous communication means you have to wait for the answer all the time. The programming logic is simpler, but the cost that you spend a lot of time waiting.
If the options are:
<span>a. The people communicating don't need to be online at the same time.
b. There is lag time in the communication.
c. The communication occurs in real time.
a is false, you do need to be online to receive the message
b is true, typically you continue only after an acknowledgement
c is true, you wait for acknowledgement that occurs in real time (not necessarily fast though)</span>
If you have only 1 method that is not overloaded, then you will not be able to call it with inappropriate parameter types, that is, if the initial type of the parameter is int, then it will not be able to get the double, float, and other values, because of this an error will occur.
For this, method overloading is created.
Method overloading is when you create methods with the same name, but only the content and parameters of the methods are/can-be completely different.
Answer:
DOMAIN
Explanation:
A utility that provides names to each computer on a network is called a DOMAIN naming service.