Answer:
Simple random sampling
Explanation:
In simple random sampling, every member of the population has the same chances of being selected. Every member is picked by chance.
A small random sample is one where a sample of subjects are used to study a bigger population. The chosen samples are to be used as a representation of a whole population which is the sampling frame.
Answer: b. Disruptive mood dysregulation disorder.
Explanation:
Disruptive mood dysregulation disorder is a mental disorder found mostly in children and adolescent by an angry mood and frequent temper outburst which are clearly out of proportion with the situation.
Being aware of the fact that others don't cause your feelings helps you <u>accept responsibility for your </u><u>emotions</u><u>.</u>
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Emotional intelligence (otherwise referred to as emotional quotient or EQ) is the potential to understand, use, and manipulate your personal emotions in nice methods to alleviate stress, communicate effectively, empathize with others, conquer demanding situations and defuse struggles.
Sharing your feelings allows you to release the emotions you've got pent up interior. It permits for people to talk about their situation which may also cause clearer thoughts. It additionally allows individuals to sort out their thoughts. Sharing your emotions with others additionally allows others to apprehend you better.
Learn more about emotions here: brainly.com/question/26059612
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Answer:
Attentional capture
Explanation:
In psychology, the term attentional capture refers to the unintentional focusing of attention. In other words, this phenomenon takes place when attention is involuntarily directed towards a new stimulus based on the characteristics of that second stimulus interrupting our previous focus of attention.
In this example, Janice is focused on her daughter's soccer game. Suddenly she notices a bright flash and loud boom that indicates a thunderstorm and she involuntarily shifts her attention to this flash and sound, we can see that <u>her attention was involuntarily directed towards the flash and sound because they were bright and loud, interrupting her attention on the game</u>. Thus, this is an example of attentional capture.