Answer:
You have to like it to be successful in photography.
Explanation:
Answer:
c. traffic shaping
Explanation:
A traffic shaping system is one that allows to adapt the incoming data traffic that comes from some node of the network giving it a special treatment called conformation of accepted traffic and thus allowing the frames to be forwarded through the network of data under traffic rules without having gone through some traffic shaping method, this can be detected as non-conforming traffic at the edge of access to the discarded metropolitan network.
Traffic shaping is a mechanism that alters the traffic characteristics of the cell flow of a connection to achieve better network efficiency while maintaining QoS objectives or in order to ensure that the cell flow conforms to traffic parameters according to the leaky bucket algorithm configuration of the traffic contract. Traffic shaping can be used in ATM, for example, to reduce peak speed, limit the length of the burst by means of adequate spacing of cells over time. The use and location of this function is network specific.
Answer:
a
early photographers who were first painters
Explanation:
The Rule of Thirds is a compositional technique which states that image painting, photograph, graphic design should be divided into nine equally proportioned boxes by creating a grid with two vertical and two horizontal lines. The rule of third helps in making the picture more attractive and balanced
The rule of thirds was first used in landscape paintings by painters as early as 1797.
The following cose will be used to copy assignment operator for CarCounter
<u>Explanation:</u>
Complete Program:
#include <iostream>
using namespace std;
class CarCounter
{
public:
CarCounter();
CarCounter& operator=(const CarCounter& objToCopy);
void SetCarCount(const int setVal)
{
carCount = setVal;
}
int GetCarCount() const
{
return carCount;
}
private:
int carCount;
};
CarCounter::CarCounter()
{
carCount = 0;
return;
}
// FIXME write copy assignment operator
/* Your solution goes here */
CarCounter& CarCounter::operator=(const CarCounter& objToCopy)
{
if(this != &objToCopy)
carCount = objToCopy.carCount;
return *this;
}
int main()
{
CarCounter frontParkingLot;
CarCounter backParkingLot;
frontParkingLot.SetCarCount(12);
backParkingLot = frontParkingLot;
cout << "Cars counted: " << backParkingLot.GetCarCount();
cout << endl << endl;
system("pause");
return 0;
}
Answer : False.
The function to total the values stored in numeric columns is the SUM function.