Answer:(X x 4)=
Step-by-step explanation:
Basically u times how many tickets u need times how much it cost
Example( 1ticket X 4dollars) =4 dollars
So 3/6 of the numbers on a cube are even. It will be rolled twice so you multiply 3/6 by 3/6 and get 9/36. This means 9 of the 36 possible outcomes will have 2 even numbers. It could be 2 and 2, 2 and 4, 2 and 6, and so on.
Answer:
Step-by-step explanation:
Answer:
C?
Step-by-step explanation:
A) Jared makes x of a goodie bag per hour. How many
can he make in y of an hour?
B) Jared makes x of a goodie bag per hour. How many
can he make in y of an hour?
C) Jared has x of an hour left to finish making goodie bags. It takes him y of an hour to make each goodie bag. How many goodie bags can he make?
D) id k
Quotient is the answer to a division problem, so we need to find a problem that needs to divide x and y to find the answer. It isn't A or B, since they are asking for y, not the quotient. I have no idea what D is. C makes sense, so C might be the answer.
It tells us how much time he has(x), and how long it takes him to make 1 bag(y), and we need to find the answer, which is the quotient.
So C is the answer.
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hope it helps
Answer:
(x, y) ⇒ (-x, y)
Step-by-step explanation:
When you're looking for a rule that transforms one figure to the other, the first step is to look at the figures. You want to identify their orientation (order of vertices) and the relative locations of corresponding vertices.
Here, vertices VWX are in <em>clockwise</em> order. The corresponding vertices V'W'X' are in <em>counterclockwise</em> order. For that to happen, there must be a reflection involved.
The y-axis goes through the midpoints of VV', WW' and XX'. This means the y-axis is the line of reflection. The coordinates of V'W'X' have the same y-values as their originals, but their x-values have changed sign.
The algebraic rule for these two figures is ...
(x, y) ⇒ (-x, y) . . . . . . reflection over y-axis; sign of x changes
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<em>Additional comment</em>
No rotation is involved here.
The rule (x, y) ⇒ (x, y+10) means the y-coordinate has had 10 added to it. That causes a translation upward by 10 units. This <em>is</em> the algebraic rule.