Answer:
Yes
Explanation:
For example, We need to write down the names of student in a school for survey purposes, rather than tell everyone to write their names on a sheet of paper and submit, we can instruct that names be written according to their classes and then written on the class sheets alphabetically.
Logically names will be written according to the classes from Class 1 - 10, then on the class sheet alphabetically from A - Z. its better represented that way for easy understanding and better collation and interpretation of data.
Answer:The French and Dutch settlements differed from the Spanish colonies in that they were created mainly to trade and develop industries, while the Spanish were primarily concerned with gold and silver excavation, and then later with sugar exportation.
Explanation:
Answer:
First and foremost, what is network architecture? It's basically the physical and logical design which refers to the software, hardware, protocols and the media of transmission of data. Simply put, it refers to how computers are organized and how tasks are allocated among these computers. The two types of widely used network architectures are peer-to-peer aka P2P and client/server aka tiered.
Peer-to-Peer Architecture
In a peer-to-peer network, tasks are allocated to every device on the network. Furthermore, there is no real hierarchy in this network, all computers are considered equal and all have the same abilities to use the resources available on this network. Instead of having a central server which would act as the shared drive, each computer thats connected to this network would act as the server for the files stored on it.
Answer:
class MarblesBoard(object):
def __init__(self, seq):
self.seq = list(seq)
def switch(self):
temp = self.seq[0]
self.seq[0] = self.seq[1]
self.seq[1] = temp
def rotate(self):
temp = self.seq[0]
for i in range(1, len(self.seq)):
self.seq[i-1] = self.seq[i]
self.seq[-1] = temp
def is_solved(self):
for i in range(len(self.seq)):
if i != self.seq[i]:
return False
return True
def __str__(self):
return ' '.join(list(map(str,self.seq)))
def __repr__(self):
return ' '.join(list(map(str,self.seq)))
class Solver(object):
def __init__(self, board):
self.board = board
def solve(self):
steps = 0
while not self.board.is_solved():
if self.board.seq[0] > self.board.seq[1] and self.board.seq[0] != len(self.board.seq) - 1:
self.board.switch()
else:
self.board.rotate()
print(self.board)
steps += 1
print('Total steps:', steps)
Explanation:
The Python class MarblesBoard creates an object of the board game used in the Solver class object instance and it holds data or attributes of the player piece movement and the magic methods (__str__ and __repr__). The Solver object gets the switch and rotate movementt of the player and displays the total steps at the end of the game.
Answer:
21 % 4 is 24 modulus 4. The remainder you get when you divide 21 by 4. 21 divided by 4 is 5, remainder 1.
So, 21 % 4 = 1.