Answer:
4 hours and 15 minutes
Step-by-step explanation:
Answer:
5 + 4 - (8 * 3 - 22)⁴ * 4 = -55
Step-by-step explanation:
5 + 4 - (8 * 3 - 22)⁴ * 4
Follow PEMDAS which states you need to do equations in the order of:
Parenthesis, Exponents, Multiplication/Division, Addition/Subtraction.
Knowing this, simplify inside the parenthesis by multiplying 8 and 3 first.
5 + 4 - (24 - 22)⁴ * 4
Now subtract 22 from 24 inside the parenthesis.
5 + 4 - (2)⁴ * 4
Since we are done with parenthesis, move on to the next part of PEMDAS which says to do exponents next. Take 2 to the power of 4.
5 + 4 - 16 * 4
Now that we are done with exponents, move on to the next part of PEMDAS which says to multiply/divide next. Multiply -16 and 4.
5 + 4 - 64
Now that we are done with multiplication/division, move on to the last part of PEMDAS which says to add/subtract. Add 5 and 4.
9 - 64
Finally, subtract 64 from 9 to get:
-55.
Answer:
A) The histogram is skewed left meaning that the median will be more than the mean of the data. As the study goes onward in terms of age, more and more children are studied to play at least an hour a week of video games. Barley any children below the age of 5 play video games for at least an hour a week, but once they hit the age of 6, more and more kids are playing video games. Kids aged fifteen to seventeen have the most amount of kids that do play at least an hour of video games per week. In a graph, this may show a J-shaped curve that starts low, then has a large increase to eventually level off and begin gradually getting larger as the ages increase.
B) The following statement, “Children are typically introduced to video games between the ages of six to eight” is a true statement. The graph shows that a very small percentage of children from birth to five years old play video games, but suddenly, once they have turned 6, there is practically a 60% increase in how many kids are playing video games one hour a week. It is from the age 6 that the kids start off and are introduced to the video games, as more and more kids end up playing as well as the grow older.
c) Knowing that five hundred families that lived in varied cities were randomly surveyed for this data, then it is possible to make a valid conclusion. To make accurate and valid conclusions, the data should be a good representation of the overall population, one that is large and random. The data collected was not all from one specific area, and instead was from a large sample size from different cities are regions all over. This was also done randomly, and did not only focus on people more or less likely to play video games. This means that it is possible to make valid conclusions.
Step-by-step explanation:
change wording
Answer:ym=9.6
Step-by-step explanation:
Answer:
16/9.
Step-by-step explanation:
I am assuming you mean tan^2 theta.
The adjacent side of the triangle drawn in Q 4 = 3 (as cos theta = 3/5.
The opposite side of the triangle drawn in Q 4 = sqrt(5^2-3^2) = 4.
The tangent is negative in Q 4
So tan theta = -4/3.
tan^2 theta = 16/9.