Answer:
A
Explanation:
Integer because it contains digits that can undergo calculation within the memory
A quick way to restore the arrow pointer after you have used it for drawing is to press the esc key. The esc key is <span>used for any of the different </span>functions<span>, as to interrupt or cancel the current process or running program, or to close a pop-up window.</span>
Answer:
A. true
Explanation:
<em><u>because</u></em><em><u> </u></em><em><u>you</u></em><em><u> </u></em><em><u>can</u></em><em><u> </u></em><em><u>complete</u></em><em><u> </u></em><em><u>it</u></em><em><u> </u></em><em><u>without it</u></em><em><u> </u></em><em><u>mistakes</u></em><em><u> </u></em><em><u>if</u></em><em><u> </u></em><em><u>your</u></em><em><u> </u></em><em><u>using</u></em><em><u> </u></em><em><u>an</u></em><em><u> </u></em><em><u>computer</u></em><em><u> </u></em><em><u>but</u></em><em><u> </u></em><em><u>if</u></em><em><u> </u></em><em><u>you</u></em><em><u> </u></em><em><u>use</u></em><em><u> </u></em><em><u>an</u></em><em><u> </u></em><em><u>paper</u></em><em><u> </u></em><em><u>you</u></em><em><u> </u></em><em><u>will</u></em><em><u> </u></em><em><u>make</u></em><em><u> </u></em><em><u>mistakes</u></em><em><u> </u></em><em><u>over</u></em><em><u> </u></em><em><u>and</u></em><em><u> </u></em><em><u>over</u></em>
What help menu are you talking about?
Answer:
function createAndFillBufferObject(gl, data) {
var buffer_id;
// Create a buffer object
buffer_id = gl.createBuffer();
if (!buffer_id) {
out.displayError('Failed to create the buffer object for ' + model_name);
return null;
}
// Make the buffer object the active buffer.
gl.bindBuffer(gl.ARRAY_BUFFER, buffer_id);
// Upload the data for this buffer object to the GPU.
gl.bufferData(gl.ARRAY_BUFFER, data, gl.STATIC_DRAW);
return buffer_id;
}