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finlep [7]
3 years ago
10

You received a request to create an urgent presentation with predesigned and preinstalled elements. Which option will you use?

Computers and Technology
2 answers:
prohojiy [21]3 years ago
8 0
<span>I will use the pre-designed presentation that way I can use their original design but then I can add the information that I personally want to put on the presentation. Using the pre-designed presentation is the better choice that way I don't have to waste my time making the design, this way I can use my time to make sure the information in my presentation is correct.</span>
Oliga [24]3 years ago
6 0

Answer:

<u><em>power point</em></u>-!

Explanation:

Hello!! Here is the information ---> brainly.com/question/7871373

Hope this helps!!

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Task 1 – File Input
e-lub [12.9K]

Answer:

Check the explanation

Explanation:

using System;

using System.IO;

                 

public class Program

{

 

  public static void Main()

  {

      string[] lines;

      Console.WriteLine("enter name of the file");

      String fileName=Console.ReadLine();

     

      Console.WriteLine("enter path of the file");

      String filePath=Console.ReadLine();

     

      using (StreamReader streamReader = File.OpenText(filePath))

      {

          String text = streamReader.ReadToEnd();

          lines = File.ReadAllLines(filePath);

      }

      Console.WriteLine("Enter path of the file to write");

      String outputFilePath = Console.ReadLine();

      bool fileExist = File.Exists(outputFilePath);

      if (fileExist)

      {      

                  overWriteOrChangeFileName(outputFilePath);          

      }

      else

      {

          File.Create(outputFilePath);

          File.WriteAllLines(outputFilePath, lines);

      }

      Console.Write("Input file Path"+filePath);

      Console.Write("output file path"+outputFilePath);

     

      void overWriteOrChangeFileName(String filePathtoCheck){

          Console.WriteLine("File exists. Do you want to overwrite the file or do you want to change the location and file name of the new file.Press Y to overwrite and press C to change the location and filename");

          String userInput=Console.ReadLine();

          if(userInput.Equals("Y")){

File.WriteAllLines(outputFilePath, lines);

          }else{

              Console.WriteLine("enter new path of the file including filename");

              String NewFileName=Console.ReadLine();

              outputFilePath=NewFileName;

              if(File.Exists(outputFilePath)){

                  overWriteOrChangeFileName(outputFilePath);                  

              }

              else

      {

          File.Create(outputFilePath);

          File.WriteAllLines(outputFilePath, lines);

      }

          }

      }

  }

 

}

3 0
3 years ago
NEED DONE ASAP Which option in the Insert Table dialog box should you check if you want smaller tables to fit on a single page?
Damm [24]
The correct answer is Border
3 0
3 years ago
Read 2 more answers
5)What are the differences in the function calls between the four member functions of the Shape class below?void Shape::member(S
Stells [14]

Answer:

void Shape :: member ( Shape s1, Shape s2 ) ; // pass by value

void Shape :: member ( Shape *s1, Shape *s2 ) ; // pass by pointer

void Shape :: member ( Shape& s1, Shape& s2 ) const ; // pass by reference

void Shape :: member ( const Shape& s1, const Shape& s2 ) ; // pass by const reference

void Shape :: member ( const Shape& s1, const Shape& s2 ) const ; // plus the function is const

Explanation:

void Shape :: member ( Shape s1, Shape s2 ) ; // pass by value

The s1 and s2 objects are passed by value as there is no * or & sign with them. If any change is made to s1 or s2 object, there will not be any change to the original object.

void Shape :: member ( Shape *s1, Shape *s2 ) ; // pass by pointer

The s1 and s2 objects are passed by pointer as there is a * sign and not & sign with them. If any change is made to s1 or s2 object, there will be a change to the original object.

void Shape :: member ( Shape& s1, Shape& s2 ) const ; // pass by reference

The s1 and s2 objects are passed by reference  as there is a & sign and not * sign with them. If any change is made to s1 or s2 object.

void Shape :: member ( const Shape& s1, const Shape& s2 ) ; // pass by const reference

The s1 and s2 objects are passed by reference  as there is a & sign and not * sign with them. The major change is the usage of const keyword here. Const keyword restricts us so we cannot make any change to s1 or s2 object.

void Shape :: member ( const Shape& s1, const Shape& s2 ) const ; // plus the function is const

The s1 and s2 objects are passed by reference  as there is a & sign and not * sign with them. const keyword restricts us so we cannot make any change to s1 or s2 object as well as the Shape function itself.

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3 years ago
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AnnyKZ [126]

Answer: magnetic tape, floppy disks and hard-disk drives

Explanation:

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4 years ago
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VikaD [51]

Answer:

esrfsrtg

Explanation:

6 0
3 years ago
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