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Vesnalui [34]
3 years ago
6

The first programming project involves writing a program that computes the minimum, the maximum and the average weight of a coll

ection of weights represented in pounds and ounces that are read from an input file. This program consists of two classes. The first class is the Weight class, which is specified in integer pounds and ounces stored as a double precision floating point number. It should have five public methods and two private methods:A public constructor that allows the pounds and ounces to be initialized to the values supplied as parameters.A public instance method named lessThan that accepts one weight as a parameter and returns whether the weight object on which it is invoked is less than the weight supplied as a parameter.A public instance method named addTo that accepts one weight as a parameter and adds the weight supplied as a parameter to the weight object on which it is invoked. It should normalize the result.A public instance method named divide that accepts an integer divisor as a parameter. It should divide the weight object on which the method is invoked by the supplied divisor and normalize the result.A public instance toString method that returns a string that looks as follows: x lbs y oz, where x is the number of pounds and y the number of ounces. The number of ounces should be displayed with three places to the right of the decimal.A private instance method toOunces that returns the total number of ounces in the weight object on which is was invoked.A private instance method normalize that normalizes the weight on which it was invoked by ensuring that the number of ounces is less than the number of ounces in a pound.Both instance variable must be private. In addition the class should contain a private named constant that defines the number of ounces in a pound, which is 16. The must not contain any other public methods.The second class should be named Project1. It should consist of the following four class (static) methods.The main method that reads in the file of weights and stores them in an array of type Weight. It should then display the smallest, largest and average weight by calling the remaining three methods. The user should be able to select the input file from the default directory by using the JFileChooser class. The input file should contain one weight per line. If the number of weights in the file exceeds 25, an error message should be displayed and the program should terminate.A private class method named findMinimum that accepts the array of weights as a parameter together with the number of valid weights it contains. It should return the smallest weight in that array.A private class method named findMaximum that accepts the array of weights as a parameter together with the number of valid weights it contains. It should return the largest weight in that array.A private class method named findAverage that accepts the array of weights as a parameter together with the number of valid weights it contains. It should return the average of all the weights in that array.Be sure to follow good programming style, which means making all instance variables private, naming all constants and avoiding the duplication of code. Furthermore you must select enough different input files to completely test the program.Java programmingThe text file could not be attached but it looks like this:Year,Weight in Lbs,Weight Loss Rate1994,713.6,91995,684.5,8.21996,636.6,7.41997,611,6.81998,567.6,6.31999,523,5.72000,506.5,5.52001,504.5,5.62002,494.4,5.62003,475.8,5.72004,463.2,5.52005,469,5.62006,479.3,5.82007,471.8,5.72008,458.6,5.42009,431.9,52010,404.5,4.82011,387.1,4.72012,387.8,4.72013,367.9,4.5please tell me what to do? How to get the problem done.
Computers and Technology
1 answer:
Liula [17]3 years ago
4 0

Answer:

yoooooooooooooooooooooooo

Explanation:

lrmgkrmbm mrm g

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The components within the computer can get damage during travel, so he could improve the box protection with foam thingies

Explanation:

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A chain of dry-cleaning outlets wants to improve its operations by using data from
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3 years ago
Write the following function without using the C++ string class or any functions in the standard library, including strlen(). Yo
dolphi86 [110]

Answer:

The function in C++ is as follows

int chkInd(string str1, string str2){    

int lenstr1=0;

while(str1[lenstr1] != '\0'){  lenstr1++;  }

int index = 0; int retIndex=0;

for(int i=lenstr1-1;i>=0; i--){

   while (str2[index] != '\0'){

       if (str1[i] == str2[index]){

           retIndex=1;

           break;         }

       else{   retIndex=0;      }

  index++;    }

  if (retIndex == 0){   return i;   }else{return -1;}}

}

Explanation:

This defines the function

int chkInd(string str1, string str2){    

First, the length of str1 is initialized to 0

int lenstr1=0;

The following loop then calculates the length of str1

while(str1[lenstr1] != '\0'){  lenstr1++;  }

This initializes the current index and the returned index to 0

int index = 0; int retIndex=0;

This iterates through str1

for(int i=lenstr1-1;i>=0; i--){

This loop is repeated while there are characters in str2

   while (str2[index] != '\0'){

If current element of str2 and str1 are the same

       if (str1[i] == str2[index]){

Set the returned index to 1

           retIndex=1;

Then exit the loop

           break;         }

If otherwise, set the returned index to 0

       else{   retIndex=0;      }

Increase index by 1

  index++;    }

This returns the calculated returned index; if no matching is found, it returns -1

  if (retIndex == 0){   return i;   }else{return -1;}}

}

4 0
3 years ago
Type (dog, cat, budgie, lizard, horse, etc.) Create a class that keeps track of the attributes above for pet records at the anim
Alenkinab [10]

Answer:

If you did the exercise with two Dog objects, it was a bit boring, right? After all, we have nothing to separate the dogs from each other and no way of knowing, without looking at the source code, which dog produced which bark.

In the previous article, I mentioned that when you create objects, you call a special method called a constructor. The constructor looks like the class name written as a method. For example, for a Dog class, the constructor would be called Dog().

The special thing about constructors is that they are the path to any new object, so they are a great place to call code that initializes an object with default values. Further, the return value from a constructor method is always an object of the class itself, which is why we can assign the return value of the constructor to a variable of the type of class we create.

However, so far, we have not actually created a constructor at all, so how come we can still call that method?

In many languages, C# included, the language gives you a free and empty constructor without you having to do anything. It is implied that you want a constructor; otherwise there would be no way of using the class for anything, so the languages just assume that you have written one.

This invisible and free constructor is called the default constructor, and, in our example, it will look like this:

public Dog(){ }

Notice that this syntax is very similar to the Speak() method we created earlier, except that we do not explicitly return a value nor do we even declare the return type of the method. As I mentioned earlier, a constructor always returns an instance of the class to which it belongs.

In this case, that is the class Dog, and that is why when we write Dog myDog = new Dog(), we can assign the new object to a variable named myDog which is of type Dog.

So let’s add the default constructor to our Dog class. You can either copy the line above or, in Visual Studio, you can use a shortcut: type ctor and hit Tab twice. It should generate the default constructor for you.

The default constructor doesn’t actually give us anything new because it is now explicitly doing what was done implicitly before. However, it is a method, so we can now add content inside the brackets that will execute whenever we call this constructor. And because the constructor runs as the very first thing in an object’s construction, it is a perfect place to add initialization code.

For example, we could set the Name property of our objects to something by adding code such as this:

public Dog()

{

   this.Name = "Snoopy";

}

This example will set the Name property of any new objects to “Snoopy”.

Of course, that’s not very useful because not all dogs are called “Snoopy”, so instead, let us change the method signature of the constructor so that it accepts a parameter.

The parentheses of methods aren’t just there to look pretty; they serve to contain parameters that we can use to pass values to a method. This function applies to all methods, not just constructors, but let’s do it for a constructor first.

Change the default constructor signature to this:

public Dog(string dogName)

This addition allows us to send a string parameter into the constructor, and that when we do, we can refer to that parameter by the name dogName.

Then, add the following line to the method block:

this.Name = dogName;

This line sets this object’s property Name to the parameter we sent into the constructor.

Note that when you change the constructor’s signature, you get a case of the red squigglies in your Program.cs file.When we add our own explicit constructors, C# and .NET will not implicitly create a default constructor for us. In our Program.cs file, we are still creating the Dog objects using the default parameter-less constructor, which now no longer exists.

To fix this problem, we need to add a parameter to our constructor call in Program.cs. We can, for example, update our object construction line as such:

Dog myDog = new Dog(“Snoopy”);

Doing so will remove the red squigglies and allow you to run the code again. If you leave or set your breakpoint after the last code line, you can look at the Locals panel and verify that your object’s Name property has indeed been? Got it?

5 0
3 years ago
g Define memory hierarchy. A. The rate at which information can be transferred from one place to another. B. Ordering storage sy
andrew-mc [135]

Answer:

The correct option is B.

Explanation:

Memory hierarchy is the ordering of storage systems according to their speed, capacity and cost.

The hierarchy consist of Register as the top, followed by cache, then main memory, secondary memory and external storage. As you go down the hierarchy, the speed decreases, the size increases and the cost decreases also.

Memory hierarchy diagram is attached for reference.

3 0
3 years ago
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