Rt-2n=y -- add 2n
Rt=y+2n -- divide by R
t=(y+2n)/R
If x = 1, then 3*1 = 3 which when modded with 5, we get 3 as a remainder. In other words, 3/5 = 0 remainder 3. We don't use the quotient at all when it comes to modular arithmetic. All we care about is the remainder.
If x = 2, then 3*2 = 6 which leads to remainder 1 when we divide by 5. Therefore, 3x = 1 (mod 5) when x = 2.
If x = 3, then 3*3 = 9 = 4 (mod 5) because 9/5 = 1 remainder 4.
So 3x = 4 (mod 5) when x = 3.
<h3>The final answer is C) 3</h3>
We don't need to check D since x = 3 is a solution and it's smaller than x = 4.
If you wanted to check x = 4, then 3*4 = 12 = 2 (mod 5) because 12/5 yields a remainder of 2.
2 normal types of sequences:
1. arythmetic sequences: each term is the same distance to the next term, example, 2,4,6,8, distance is 2
2. geometric sequences: the ratio of consecutive terms is the same, example: 2,4,8,16, ratio is 4:2=2:1, 2/1=2
the nth term is denoted by

the first term is represented by

for arythmetic sequences, the nth tem is

where d=distance between each term
for geometric sequences the nth term is
[tex] a_{n}=a_{1}r^{n-1} where r=ratio betwen consecutive terms
Answer:
The answer is C.
Step-by-step explanation:
I got this by multiplying the houses by the days it would take to paint to paint one house.
9*4=27
Answer:
Step-by-step explanation:
0.25 x 0.044 = 0.011
a. Changing 0.25 to 25 moves the decimal 2 places to the right, and changing 0.044 to 44 moves the decimal 3 places to the right, so once we solve 25 x 44, we have to move the decimal a total of 5 places to the left.
25 x 44 = 1100, then move the decimal 5 places to the left to get 0.01100...but we don't add the zeros at the end.
b. multiplying 1/4 times 0.044 = 0.044/4 = 0.011
Hope this helps.