Answer:
//C++ code for the cash register..
#include <iostream>
#include<vector> //including vector library
using namespace std;
int main() {
vector<float> cash; //declaring a vector of type float.
float item=2,cash_sum=0;
int counter=1;
while(item!=0)//inserting prices in the vector until user enters 0...
{
cout<<"Enter the price of item "<<counter<<" :"<<endl;
cin>>item;
counter++;
cash.push_back(item);//inserting element in the vector...
}
for(int i=0;i<cash.size();i++)//looping over the vector...
{
cash_sum+=cash[i];//summing each element..
}
cash_sum*=1.08;//adding 8% sales tax.
cout<<cash_sum;//printing the result....
return 0;
}
Explanation:
I have taken a vector of type float.
Inserting the price of each item in the vector until user enters 0.
Iterating over the vector for performing the sum operation.
Then after that adding 8% sales tax to the sum.
Printing the output at last.
<span>When a job is sent to other countries, as many programming jobs have been, it is said to have been datamined. </span><span>
false</span>
The header content of a web-page can contain meta tags that classify the page. Search engines use this information.
Answer: ARPANET
Explanation: ARPANET is network based on the internet which uses the technique of sending data in small packets/units known as packet switching . It helps in effective communication in the field of military while even some nuclear attack destructs the network. It was a method used in the scientific field for the ease of work of scientists by linking different computers to work with high processing and power.
Answer:
Option (a) is the correct answer of this question.
Explanation:
E-Learning means that Electronic Learning. It covers a broad spectrum of applications, including online and computer-based training (CBT) and public networks.E-Learning is learning to use new technology to navigate curricula beyond a conventional classroom is known as Electronic learning.
- E-learning is a nurturing environment that allows use of information and communication technologies (ICTs) as a pedagogical tool.
- E-learning not a program distributed over a Disc or CD-ROM, a video tape or a TV channel.
<u>There are two types of E-learning are known as</u>:-
- Synchronous E-learning.
- Asynchronous E-learning