Answer:
d
Step-by-step explanation:
=-4
0.36363636363 = 0.36363636363/1 = 3.6363636363/10 = 36.363636363/100 = 363.63636363/1000 = 3636.3636363/10000 = 36363.636363/100000 = 363636.36363/1000000 = 3636363.6363/10000000 = 36363636.363/100000000 = 363636363.63/1000000000 = 3636363636.3/10000000000 = 36363636363/100000000000 the answer is
0.36363636363 as a fraction equals 36363636363/100000000000
Answer:
The length around the figure in terms of r is 2r (
+ 4).
Step-by-step explanation:
The perimeter of an object is the total length of the boundary of the object.
The figure consists two similar semicircle and a rectangle.
Adding the two semicircles, a complete circle is formed. The circumference of a circle = 2
r.
The rectangle has a length which is twice its height.
i.e l = 2h
But,
r =
(the diameters of the semicircles equal the height of the rectangle)
⇒ h = 2r
Thus, one side length of rectangle = 2 × 2r (l = 2 × h)
= 4r
The length around the figure in terms of r is:
= 2
r + 4r + 4r
= 2
r + 8r
= 2r (
+ 4)
The length around the figure in terms of r is 2r (
+ 4).
Answer:
The desired program is as given below: /* Wheel and Ramp To compile: Linux: g++ -o wheelandramp wheelandramp.cpp -lGL -lGLU -lglut -lm Mac: g++ -o wheelandramp wheelandramp.cpp -framework Carbon -framework OpenGL -framework GLUT -lm */ #ifdef __APPLE__ #include <OpenGL/gl.h> // definitions for GL graphics routines #include <OpenGL/glu.h> // definitions for GL input device handling #include <GLUT/glut.h> // deginitions for the GLUT utility toolkit #else #include <GL/gl.h> // definitions for GL graphics routines #include <GL/glu.h> // definitions for GL input device handling #include <GL/glut.h> // deginitions for the GLUT utility toolkit #endif #include <iostream> // definitions for standard I/O routines #include <cmath> // definitions for math library using namespace std; #define WINDOW_WIDTH 800 // window dimensions #define WINDOW_HEIGHT 600 #define RADIUS 40 // wheel radius #define PI 3.1415926536 #define CIRC_INC (2 * PI / 30) #define STARTX (WINDOW_WIDTH)/2 #define STARTY (GROUND_HT)+RADIUS #define GROUND_HT 100 #define RAMP_STARTX 266 #define NONE 0 #define CREATED 1 #define MOVING 2 #define LOCKED 3 #define ROLLING 4 #define GRAVITY 10 // Global values float wheel_x; float wheel_y; float x_inc; float y_inc; float x_speed; float y_speed; float ramp_y; int wheel_status; static float x = WINDOW_WIDTH / 2; static float y = WINDOW_HEIGHT - RADIUS; // Draw a filled circle with center at position (wheel_x, wheel_y)
Step-by-step explanation: