Honestly, just google this please... but because I'm eating a cookie here you go...
<span>Deposit in your own account using your debit card:</span><span>Insert debit card and enter PIN for validation.Select account type (Saving or Current).<span>Place the money in the cash deposit slot and click “Continue”.</span><span>Machine will sort the cash and will show denomination-wise amount to be deposited.</span><span>If correct, click “Deposit”.
or this website
http://www.uandblog.com/How-To-Deposit-Money-In-A-Cash-Deposit-Machine
</span></span>
Answer:
oid changeCase (char char_array[], int array_size ) {
__asm{
mov eax, char_array;
mov edi, 0;
readArray:
cmp edi, array_size;
jge exit;
mov ebx, edi;
shl ebx, 2;
mov cl, [eax + ebx];
check:
//working on it
cmp cl, 0x41;
jl next_indx;
cmp cl, 0x7A;
jg next_indx;
cmp cl, 'a';
jl convert_down;
jge convert_up;
convert_down:
or cl, 0x20; //make it lowercase
jmp write;
convert_up:
and cl, 0x20;
jmp write;
write:
mov byte ptr [eax + ebx], cl
next_indx:
inc edi;
exit:
cmp edi, array_size;
jl readArray;
mov char_array, eax;
}
}
Explanation:
- Move char_array to eax as it is base image
.
- Use ebx as offset
.
- Use ecx as the storage register
.
- check if cl is <= than ASCII value 65 (A)
.
Answer:
Option B is not correct
Explanation:
Dialogues become problematic when they appear automatically because of high level incompatibility
Answer
Making a video game is much less daunting than it might seem. While you likely aren’t going to go from having no experience to making the next Grand Theft Auto, it has actually never been easier to get started making games. Game development tools and resources have become increasingly accessible to the average person, even if they have no programming experience. Often these tools are also available for free.
To try to make things easier for those looking to get started making games, we’ve put together a list of 11 game engines / editors. Some are designed for a specific genre of game or to be incredibly easy for newcomers. Others are professional development tools for AAA games, but are effectively free to use for hobbyists and still offer a lot of learning tools to help those with limited programming experience get started.
There are, of course, a lot of things that go into game development — music, animation, sound, writing, texturing, modeling, etc. — however, the game engine / editor you choose is going to have the biggest effect on what kind of game you can make. If you have suggestions for other engines, software, or learning tools for the other aspects of development, post it in the comments.
Answer: hello your question is poorly written and I have been able to properly arrange them with the correct matching
answer
Static libraries : C
Dynamic link libraries: A
Using static libraries: B
Making some changes to DLL: D
Explanation:
Matching each term with its meaning
<u>Static Libraries </u> : Are attached to the application at the compile time using the Linker ( C )
<u>Dynamic link libraries</u> ( DLL ) : Is Loaded at runtime as applications need them ( A )
<u>Using static Libraries </u>: Makes your program files larger compared to using DLL ( B )
<u>Making some changes to DLL </u>: Does not require application using them to recompile ( D )