In a survey that was conducted in 2012, this survey was conducted about the employees and they tried to identify the average time that is spent by an individual on personal activities including social media, emails, gaming, online shopping and watching sports in a week.
They surveyed many individuals for this and the results were quite varying because mostly employees have 2 off work days and they have different choices on spending their time but the average of the survey was 8 hours.
An average employee spends 8 hours weekly on online shopping, gaming, social media, watching sports and emails.
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Answer:
Fundamental beliefs underscore that the whole system appears to be the human body is ugly, andits natural tendency to weakness and disease, and man's only hope is to avoid new features through its powerful influences of rituals and ceremonies. In the text it says, “The fundamental beliefs underline the whole systems appears to be the human body is ugly and its natural tendency to debility and disease” To them their purposes were the appearance and health of which loom as a dominant concern in ethos of the people.
Answer:solicitation means to ask and the tone is one of humble welcome
Explanation:
Answer:
B) Secondary sources
Explanation:
primary sources are from someone living at that time / someone who directly experienced the event they are talking about
secondary sources are people [who did not experience the event] writing about an event after it occurred. These people were not directly involved in the event, making them secondary (you can think of it as second-hand information) sources.
tertiary sources are essentially sources identifying primary / secondary sources (they're a reference for resources)
"Getting involved in games" refers to the ability of some people to involve their entire daily life within the game, being totally unaware of situations in the real universe and exchanging reality for the game.
"Playing games" refers to the ability to play periodically, but not to involve your whole life in it. In this case, a person likes to play games, but is not absent from reality, nor does he substitute his real life for digital.
The author chose the phrase "engage games" to represent how games have taken the place of real life, and can leave a person completely involved and conditioned to it.