Answer:
y = x/4
Step-by-step explanation:
First, replace f(x) with y, so it's easier to find the inverse:
y = 4x
To find the inverse of this function, you would replace all the y's with x's and all the x's with y's, and then solve for y. That would be:
x = 4y
y = x/4
Therefore, the inverse function of y = 4x is y = x/4.
Answer:
5
Step-by-step explanation:
it is 5 because you do 1+4=5
Answer:
C
Step-by-step explanation:
change decimetres into metres
length - 7.3m
Width - 4.2m
to find an area, do length times width
7.3 x 4.2 = 30.66 square metres
I hope this helped :)
Answer:
17, 19, 21
Step-by-step explanation:
x = first number
x+2 = second number
x+4 = third number
4x + 3(x+2) + 2(x+4) = 167
simplify:
4x + 3x + 6 + 2x + 8 = 167
combine like terms:
9x + 14 = 167
subtract 14 from each side of the equation:
9x = 153
divide both sides by 9:
x = 17
Probability =
(number or amount of possible successes)(total number or amount of possible outcomes)
Area of any circle is (pi) x (radius squared)
Area of the whole board = (pi) x (13 squared) = 169 pi square inches
Area of the shaded region = (pi) x (5 squared) = 25 pi square inches
Probability = (success area) / (total possible area) = 25pi/169pi = <u>0.15 </u>(rounded)
Notice that if you do it my way ... keep 'pi' in the fraction ... you don't even
need to know what the value of 'pi' is, because there's one in the top and
bottom of the fraction, and they cancel.