Answer:
What about Julie's house??
Explanation:
They described Boo Radley as a monster. Jem said "Boo was about six-and-a-half feet tall, judging from his tracks; he dined on raw squirrels and any cats he could catch, that's why his hands were bloodstained - if you ate an animal raw, you could never wash the blood off.”
Rukmani met Kenny when he went to her hometown to cure her sick mother. Then Kenny became the village doctor. Rukmani was in debt to Kenny because he "helped" her so she could conceive children. Rukmani married Nathan at the age of 12 and says than she is unable to have a child.
Answer:
It definitely would have an ironic mood. It would have the reader feeling a sense of dread, knowing what's going to happen at the end.
Explanation:
The entire story except for the end of The Lottery was like a cheerful mood. The town was all gathered for a pleasant gathering, the lottery. However, once you reach the end of the story, it takes a dark turn, having the town members turn against the winner by throwing stones at her.
It would have an ironic mood once you read it for the second time because you know that all that cheerfulness and pleasantness of the town gathering is false, because they are planning to stone the winner because of tradition. Being ironic means that something unexpected happens, like the reverse of what you think would happen. It's like being sarcastic.
For example, if you studied for a test for 10 years and then find out the test you were studying for didn't exist anymore, it would be ironic.
So, reading The Lottery again would totally be ironic. It seems like they're all having a good time, but really they're going to kill one of their own. This goes hand in hand with the second question, how would knowing how the story ends change the whole thing. You're expecting a lighthearted gathering, but really you know that they are going to stone someone.
Answer:
Dear (Cousin's name),
I love playing this game called hot potato. To start you have an item, not too big, not too small. You find friends if you don't have any, and then you get in a loose spread out circle. You start throwing this item to each person next to you in a circle until someone drops it and screams in anger and rage at losing the game. Your goal is to touch the item for as little time as possible but not drop it. I hope the next time you come to visit we can play.
Yours truly,
Your favorite cousin
Explanation:
I hope this entertained you