1answer.
Ask question
Login Signup
Ask question
All categories
  • English
  • Mathematics
  • Social Studies
  • Business
  • History
  • Health
  • Geography
  • Biology
  • Physics
  • Chemistry
  • Computers and Technology
  • Arts
  • World Languages
  • Spanish
  • French
  • German
  • Advanced Placement (AP)
  • SAT
  • Medicine
  • Law
  • Engineering
olga nikolaevna [1]
3 years ago
15

Pls answer my question ​

English
1 answer:
Vlad [161]3 years ago
6 0

Answer:

Where is the question

Explanation:

It is in photo?

You might be interested in
Do you think the U.S. education system adequately promotes equality? Why or why not?
Airida [17]
Regarding race, religion, creed, and gender, I believe that the education system leaves no hurdles for the formerly discouraged sects of society. However, school districts that encapsulate both high and low wealth areas do little to provide proper educational assistance and opportunity to children of all surrounding home lives. Hope this helped!
3 0
3 years ago
According to the article “how video games effect the Brain”Hanna nicholes maintains that:
aivan3 [116]

Answer:

At a glance, more than 150 million people in the United States play video games regularly, or for at least 3 hours per week. The average American gamer is a 35-year-old adult, with 72 percent of gamers aged 18 or older. For video game use by children, most parents – 71 percent – indicate that video games have a positive influence on their child’s life.

Video game sales continue to increase year on year. In 2016, the video game industry sold more than 24.5 billion games – up from 23.2 billion in 2015, and 21.4 billion in 2014.

The top three best-selling video games of 2016 were Call of Duty: Infinite Warfare, Battlefield 1, and Grand Theft Auto V. These games fall into the first-person shooter or action-adventure genres – the top two genres, accounting for 27.5 percent and 22.5 percent of sales, respectively. First-person shooter and action genres often stand accused of stirring aggression and causing violence and addiction.

Decades of research examining video gaming and violence have failed to reach a consensus among scientists. Scientists have been unable to find a causal link between playing video games and acts of violence in the real world.

A growing body of evidence, however, shows that video gaming can affect the brain and, furthermore, cause changes in many regions of the brain.

Scientists have recently collected and summarized results from 116 scientific studies to determine how video games can influence our brains and behaviors. The findings of their review were published in Frontiers in Human Neuroscience.

“Games have sometimes been praised or demonized, often without real data backing up those claims. Moreover, gaming is a popular activity, so everyone seems to have strong opinions on the topic,” says Marc Palaus, first author of the review.

By looking at all research to date, Palaus and the team aimed to observe whether any trends had emerged with regard to how video games impact the structure and activity of the brain. A total of 22 of the reviewed studies explored structural changes in the brain and 100 studies analyzed changes in brain functionality and behavior.

Results of the studies indicate that playing video games not only changes how our brains perform but also their structure.

For example, video game use is known to affect attention. The studies included in the review show that video game players display improvements in several types of attention, including sustained attention and selective attention. Furthermore, the regions of the brain that play a role in attention are more efficient in gamers compared with non-gamers, and they require less activation to stay focused on demanding tasks.

Evidence also demonstrates that playing video games increases the size and competence of parts of the brain responsible for visuospatial skills – a person’s ability to identify visual and spatial relationships among objects. In long-term gamers and individuals who had volunteered to follow a video game training plan, the right hippocampus was enlarged.

Researchers have discovered that video gaming can be addictive – a phenomenon known as “Internet gaming disorder.”

In gaming addicts, there are functional and structural alterations in the neural reward system – a group of structures associated with feeling pleasure, learning, and motivation. Exposing video game addicts to game-related cues that cause cravings, and monitoring their brain responses, highlighted these changes – changes that are also seen in other addictive disorders.

“We focused on how the brain reacts to video game exposure, but these effects do not always translate to real-life changes,” notes Palaus. The research into the effects of video gaming is still in its infancy and scientists are still scrutinizing what aspects of gaming impact what brain regions and how.

“It’s likely that video games have both positive (on attention, visual and motor skills) and negative aspects (risk of addiction), and it is essential we embrace this complexity,” Palaus continues.

Hope this helps, have a nice day/night! :D

6 0
2 years ago
"The other talk show host broke ​into announce that Amy had won." In to or into?
vfiekz [6]
It's in to,The other talk show host broke in to announce that Amy had won.
5 0
3 years ago
Read 2 more answers
3 points
V125BC [204]

Answer:

c because it referencei when people wanted to side with the british in the americanb revolution

Explanation:

7 0
3 years ago
What occurs in the climax of the short story?
Elis [28]

In the climax of the short story indicated above: "The mangled bodies of the robbers were washed in with the tide." (Option A)

<h3>What is Climax in Literature?</h3>

The high point or the most exciting part of a story is what is usually referred to as the climax.

In this scenario, the climax of the story is evidence by the fact that the robbers were found dead later on.

The textual evidence that supports the above is given below:

“Little things make considerable excitement in a little town, which is the reason that Kingsport people talked all that spring and summer about the three unidentified bodies, horribly slashed and with many cutlasses, and horribly mangled as by the tread of many boot-heels, which the tide washed in.”

Learn more about climax at;
brainly.com/question/1551194
#SPJ1

4 0
2 years ago
Other questions:
  • Simile Metaphor Allusion. WHICH ONES GO WITH EACH OTHER
    12·1 answer
  • In act III, scene I, of Shakespeare's Hamlet, why does Hamlet speak rudely to Ophelia, telling her "Get thee to a nunnery"?
    8·2 answers
  • Which elements is most likely to be fraud in a work of realistic fiction
    7·1 answer
  • What is a topic sentence? the sentence that always appears at the beginning of the paragraph a sentence that supports the main i
    5·1 answer
  • Which answer choice correctly completes the sentence?
    15·2 answers
  • How did the public react to John Carlos gesture
    14·1 answer
  • Hiii you can help me plis
    14·1 answer
  • Please hurry i beg o you i cant figure this thing out for the life of me and this is 3 weeks past due. This has to be a 3 paragr
    6·1 answer
  • What is the main idea of the book to kill a mockingbird
    14·2 answers
  • Which passage from “Icarus and Daedalus “best supports the central idea that Daedalus an Icarus intent to escape from king Minos
    15·1 answer
Add answer
Login
Not registered? Fast signup
Signup
Login Signup
Ask question!