<span>-The exposition is the part of the plot that shows the characters, setting, and background.
-The rising action is the part of the plot that shows the conflicts.
-The climax is the part of the plot that shows the turning point of the story and the event that determines the end of the story.
-The falling action is the part of the plot that shows when all lose ends began to come together.
-The conclusion is the part of the plot that shows the ending of the story. The types of endings are resolution (happy), tragedy (sad), and open-ended.</span>
Answer:
A. Violent video games like Grand Theft Auto are a perpetual sources of controversy.
Explanation:
Option A contains a grammatical error because there is incorrect use of the article "a" for a subsequent plural word.
The correct answer can be correctly rewritten like this:
Violent video games like Grand Theft Auto are perpetual sources of controversy.
If you want to include the article "a" in that sentence, you can do so but you will have to change the "sources" to a singular word "source"
Which can be correctly rewritten as:
Violent video games like Grand Theft Auto are a perpetual source of controversy.
The Tipping Point by Malcolm Gladwell is a book about how small actions at the right time, in the right place, and with the right people can create a "tipping point" for anything from a product to an idea to a trend. Gladwell is not a sociologist, but he relies on sociological studies, and those from other disciplines within the social sciences to write articles and books that both the general public and social scientists find fascinating and worthwhile. According to Gladwell, the "tipping point" is "that magic moment when an idea, trend, or social behavior crosses a threshold, tips, and spreads like wildfire."
According to Gladwell, there are three variables that determine whether and when the tipping point for a product, idea, or phenomenon will be achieved: The Law of the Few, the Stickiness Factor, and the Power of Context.