Answer:
1. Classes and objects
2. Inheritance
3. Polymorphism
4. Data hiding/ encapsulation
5. Interfaces.
Explanation:
Classes and objects depict the major component of the OOP (object oriented programming). It explains the object like a ball in a soccer game development.
The inheritance is like the subclass of the object. Data hiding is a stage in oop where the codes or data are hidden from another users.
In the polymorphism stage, the object is given the ability to change to a sub-object, while in the interface stage a function or method signature is defined without implementing it.
Answer:
3- The code takes in an input, turns it into an integer and then multiplies it by 2 and prints it
Explanation:
Look- First, the code snippet asks for an input (int or float) as "Rawheight".
Aftewards, it converts the input into an integer numeral(if it was a float) and multiplies it by 2.
This processed value is, then, further transferred to the variable "double_height" and is thereafter rendered on the user's virtual screen.
Answer:
Option B i.e., mdsswitch# show Vsan membership is the correct option.
Explanation:
The following commands is used by the engineer because it displays the membership of the VSAN( virtual storage area network).
switch# command is used to enter the configuration mode. So, the engineer using the following commands to verify that the interfaces for the research department.
<span>14. A mesh represents a(n) _____ object if its faces enclose a positive and finite amount of space. (1 point)
odd
connected
simple
convex
15. Which of the following is the 3-D view port? (1 point)
the standard layout used for new files
the polygon viewing on the default screen
straight line segments connecting two vertices
a single static image in 3-D
The answer for number 1, should be:
SOLID
</span><span>A mesh represents a solid object if its faces enclose a positive and finite amount of space
</span>
The answer for the second question is:
a single static image in 3-D