Answer:
The statement is TRUE. Time Hop was concerned with physical design
Explanation:
Tech giant, TimeHop was concerned about creating a workspace that was inviting and encouraged collaboration. Knowing that most of its employees would work odd hours, there was care taken to lighting choices and types of furniture. TimeHop was concerned with physical design.
The statement is true.
 
        
             
        
        
        
Answer:
COGS    3807 debit
FG          7896 debit
WIP         2397 debit
   Factory Overhead  14,100 credit
--to record the underapplication of overhead--
Explanation:
overhead rate:

$515,000 overhead /  515,000 labor cost = $1
each labor cost generates a dollar of overhead.
221,400 x 1 =   221,400 overhead in COGS
459,200 x 1 = 459,200 overhead in Finished Goods
139,400 x 1 =   139,400 overhead in WIP inventory
Total applied  820,000
Actual            805,900
Underapplied    14,100
Now we weight each concept and determiante the portion underapplocated in each concept
![\left[\begin{array}{cccc}Item&Value&Weight&Allocated\\COGS&221400&0.27&3807\\FG&459200&0.56&7896\\WIP&139400&0.17&2397\\&&&\\Total&820000&1&14100\\\end{array}\right]](https://tex.z-dn.net/?f=%5Cleft%5B%5Cbegin%7Barray%7D%7Bcccc%7DItem%26Value%26Weight%26Allocated%5C%5CCOGS%26221400%260.27%263807%5C%5CFG%26459200%260.56%267896%5C%5CWIP%26139400%260.17%262397%5C%5C%26%26%26%5C%5CTotal%26820000%261%2614100%5C%5C%5Cend%7Barray%7D%5Cright%5D)
 
        
             
        
        
        
Lisa agrees to sell Deb an electronic entertainment center worth $1,000 for $700 in order to have a rapid sale. Later Lisa insists that she may rescind this agreement since the agreed price was 30% below fair market value. Lisa may not rescind since Lisa and Debbie freely agreed.
A trade show for the video game industry is called E3. For the purpose of introducing and publicizing new games and game-related items to retailers and the media, the Entertainment Software Association organizes and presents E3, which is attended by a large number of developers, publishers, hardware, and accessory makers.
Internet-based entertainment that a user can view or hear: We anticipate that increased access to broadband will open up e-commerce and entertainment to everyone.
Learn more about Entertainment Software Association  here brainly.com/question/13615489
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