Answer:
4,500
Explanation:
Depreciation is the systematic allocation of the cost of an asset over its useful life period. The various method of depreciation are straight line , reducing balance , units of production etc.
Using the units of production to calculate the depreciation for year 2, we have
Cost of equipment = 160,000
Residual value = 10,000
Depreciable amount = 160,000-10,000 =150,000
Total production hours = 100,000
Production hours used in year 2 =3,000
Depreciation for year 2 = 3,000/100,000*150,000 = 4,500
Answer:
$8,760
Explanation:
The movement in the warranty payable account balance over a period is as a result of the additional warranty expenses payable due to sales and the amount paid as warranty expense during the period.
Given that State Street Digital estimates warranty expense at 4 % of sales, the Warranty Expense for the year
= 4% * $219,000
= $8,760
Business partners are required to have established policies and procedures under the <u>HITECH Act</u>, and they will face the same civil and criminal consequences for noncompliance just like covered businesses.
Businesses that maintain personal health information are subject to HITECH Act regulations.
A vendor or subcontractor with access to protected health information is referred to as a business partner.
Businesses that maintain personal health data are subject to the HITECH Act. The HIPAA Act is expanded to include what are known as "Business Associates" of those health companies to which the HIPAA Act applies by the Health Information Technology for Economic and Clinical Health Act, or HITECH Act.
For instance, if you work as an insurance broker and have a health insurer on your books, HIPAA will apply to you as you are a business partner of that insurer. Consider the following instance: You offer IT assistance to a dentist's office, and while doing your duties, both HITECH Act compliance and HIPAA compliance apply to your business.
To learn more about business associates
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Answer:
a. complement
Explanation:
A product can be defined as any physical object or material that typically satisfy and meets the demands, needs or wants of customers. Some examples of a product are mobile phones, television, microphone, microwave oven, bread, pencil, freezer, beverages, soft drinks, etc.
In this scenario, Nintendo built a security chip into its game console hardware and then licensed the right to develop games to outside firms. Subsequently, royalties are then paid by the business firms to Nintendo for each copy of the game sold. Thus, this is an example of Nintendo using complement products.
A complementary product can be defined as any product that's typically used in conjunction with another product and as such it adds value to the other product.