The correct answer is A. Familiar words for clues
Explanation:
Finding unfamiliar words is common while reading, especially in texts that belong to a specific field such as medicine, technology, etc. This can be handled through multiple strategies such as using a dictionary, guessing the meaning of the word based on its parts, and using context clues.
In this context, one of the easiest and most time-saving strategy is the use of context clues that implies using the familiar words as clues to guess the meaning of an unfamiliar word. This is effective because in most cases the meaning of an unknown word can be determined using the context of the word or words around the unknown word. Also, this strategy takes little time because you only need to analyze the sentence or paragraph where the unknown word is. Thus, the time-saving strategy to define unfamiliar words involves using familiar words for clues.
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The missing line of code to have the following output is console log ("\'hi").
<h3>What are codes?</h3>
Codes are the rules in an information system that converts the information such as image, text from communication language to other language that is secret and only can understand by the system.
Thus, the missing line of code to have the following output is console log ("\'hi").
Learn more about codes
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Here's the full question;
<em>Assume the following partial declarations have been made, with default (no parameter) constructors for the classes.</em>
<em />
<em>public abstract class Player</em>
<em>public class ComputerPlayer extends Player;</em>
<em>public class SmartComputerPlayer extends ComputerPlayer;</em>
<em />
<em>Consider the following declarations.</em>
<em />
<em>I. ComputerPlayer playerA = new SmartComputerPlayer();</em>
<em>II. Player playerB = new SmartComputerPlayer();</em>
<em>III. Player playerC = new Player();</em>
<em />
<em>Which of these declarations will compile correctly?</em>
A.) I only
B.) II only
C.) III only
D.) I and II
E.) II and III
<u>Answer:</u>
<u>C)</u>
Explanation:
One of the rules of Java programming is that it must have a class which is a blueprint that informs about the behavior that the object of that class support.
If we go by the strict rules of Java programming only the class declaration;
Player playerC = new Player();
would compile correctly.
All other options would result in compiler error.