Answer:
see explaination
Explanation:
#include <iostream>
#include <string>
using namespace std;
class LinkedList{
class Node{
public :
int data;
Node* next;
Node(int data){
this->data = data;
next = NULL;
}
};
public :
Node *head;
LinkedList(){
this->head = NULL;
}
void insert(int d){
Node* new_node = new Node(d);
new_node->next = head;
head = new_node;
}
// sort the list with selection sort algorithm.
// Pick the smallest element in the unsorted array and place in the first element in the unsorted.
void sort_list(){
if (head == NULL){
return;
}
Node* current = head;
while (current->next != NULL){
Node* min_node = current;
Node* traverse = current->next;
while(traverse != NULL){
if(traverse->data < min_node->data){
min_node = traverse;
}
traverse = traverse->next;
}
int temp = current->data;
current->data = min_node->data;
min_node->data = temp;
current = current->next;
}
}
void print_list(){
Node* current = head;
while(current !=NULL){
cout<<current->data<<" ";
current = current->next;
}
cout<<"\n";
}
};
int main(){
LinkedList ll;
for(int i=0;i<10;i++){
ll.insert(i);
}
ll.print_list();
cout<<"*******************************************\n";
ll.sort_list();
ll.print_list();
cout<<"*******************************************\n";
}
Answer:
This tool lets users change text from one language to another.
translation tool
This tool helps users find definitions for difficult vocabulary.
online dictionary
This tool allows users to listen to passages of text that they select.
text-to-speech tool
This tool helps users memorize vocabulary by giving them representations of words using pictures.
flash cards
Explanation:
just did the assignment on edg 2020
first = input("Please input your first name: ")
last = input("Please input your last name: ")
print(last+", "+first)
I hope this helps!
Game design document is the term used for the initial document that includes the necessary information to build a game
Explanation:
A game design document serves as a nexus and core to combine and list all features of a game. It consists of written descriptions, images, graphs, charts and lists of data relevant to specific parts of improvement, and is usually formed by what characteristics will be in the game, and sets out how they will all fit together.
Creating a GDD will assist the team's designer in knowing what the fragrance of the game is and the intended range of its overarching world. Holding all the game factors in one well-organized document will help the designer easily communicate their idea to the rest of the team, and also healing to pinpoint deficiencies or missing components of the game. The GDD should serve as your master checklist.