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Atonality, in this sense, usually describes compositions written from about the early 20th-century to the present day, where a hierarchy of harmonies focusing on a single, central triad is not used, and the notes of the chromatic scale function independently of one another.
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C. It maintains a good player–developer relationship by giving online inputs and resolving issues
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This is because the online inputs increase the efficiency of the game, and makes sure everything in the game is working as it is supposed to be. You also need a good player–developer relationship so that the developer knows what the majority of the players want in the game, and so then he/she/they can work to update the game accordingly.
Hope this helps, and please mark me brainliest if it does!
In life, almost all difficulties may be considered 'speed bumps' or some other similar word from reaching their own goals.
There are, in my opinion, three main types of obstacles, which are;
-Physical
-Mental/Emotional
-Outside (AKA Obstacles out of your control)
There are countless possible obstacles for each category, but to name a few for each;
-Physical difficulties may include an injury that would prevent an activity-based to be achieved or a disease that affects your inability to move towards a goal.
-Mental/Emotional goals can include disorders, diseases, or certain negative events occurring that can hinder your ability to function normally.
-Outside obstacles can be anything from weather cancelling an event you wanted to complete to a person having to opt out of something you needed them to partake in.
In conclusion, there are countless stops that resist against human goals.
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if you did that then i would give a 10 depending which grade your in but its good :)
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