21...............................
If it stores any type of objects mixed, use Object as storage class. All classes inherit from Object and for primitives use their respective wrapper classes. Or just use one of the bazillion container classes that already exist.
Answer: c
Explanation:I done this before;DDD
Answer:
The correct option is;
Toggle between orthographic and perspective views
Explanation:
On a game design program such as Unity 3D, when the cube with colored pointers that can be located on the 3D view window is clicked, it will bring about a switch between the perspective or 90 degrees and orthogonal views which enables the display of the object in three dimension that appears more like real life figures.