Answer:
canvas
Explanation:
The answer to this question is that A UI text element must be added to a canvas. The canvas is that area that all the unity items (UI) have to be inside.
We insert the Text UI element when we move to the hierarchy of the scene from create we move to UI and then to text.
After all these have been done, we will get a text element which have been added in the Canvas region.
When computers need to use more memory than have RAM, they'll swap out pages of memory to their drive. When they need those memory pages, they'll swap out others and swap in the needed ones. If a computer needs enough additionall memory, it can get so busy swapping that it doesn't have any (or very little) time to do any useful work. That is called thrashing.
Unix calls swapping swapping. Windows calls it paging, probably because of the memory pages. Memory pages are 4096 (4KB) sections of memory.
Unix drives are usually partitioned with a swap partition, and swap files can be made in the filesystem. Windows just has pagefiles[s].
Answer:
Given
The above lines of code
Required
Rearrange.
The code is re-arrange d as follows;.
#include<iostream>
int main()
{
int userNum;
scanf("%d", &userNum);
if (userNum > 0)
{
printf("Positive.\n");
}
else
{
printf("Non-positive, converting to 1.\n");
userNum = 1;
printf("Final: %d\n", userNum);
}
return 0;
}
When rearranging lines of codes. one has to be mindful of the programming language, the syntax of the language and control structures in the code;
One should take note of the variable declarations and usage
See attachment for .cpp file
A compiler, which has several parts, translates source code to executable code.
Answer:
C I believe but I'm not a hundred percent sure