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fomenos
3 years ago
15

Given the following class, public class Magazine { private static double SUBSCRIPTION_DISCOUNT = .60; private String title;

Computers and Technology
1 answer:
jonny [76]3 years ago
6 0

Answer:

The answer is "III only"

Explanation:

An accessor method is also an instance function that receives or establishes the value of an object's properties. This method is called methods through obtaining information about an entity. This method reverses it to process, which has two accessory string techniques to reach source string data reference length Accessor method.

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Which of the following includes the part of the Internet that you typically see?
Serggg [28]
As for this problem about the part of the Internet, the most probable and the most likely to be the answer out of the options presented together with the problem is A. Interface.

<span>Interface would be the part of the Internet that you typically see. Interface is the widely known term used for GUI or Graphics User Interface. This covers about as to how you handle your desktop or computer. Basically, the moment the browser is opened, the interface appears. The other options are also arguable and that they might also pose the possibility of them being the correct answer taken as they are. Interface would cover them all and be the most likely answer.</span>
3 0
3 years ago
Which of the following is a job in the Arts, A/V Technology and Communications Cluster?
FinnZ [79.3K]
Radio DJ
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3 0
3 years ago
What are 3 things message timing must include
11111nata11111 [884]

Answer:

1)Message Timing. Another factor that affects how well a message is received and understood is timing. ...

2)Access Method. Access method determines when someone is able to send a message. ...

3)Flow Control. Timing also affects how much information can be sent and the speed that it can be delivered.

5 0
3 years ago
When a superclass variable refers to a subclass object and a method is called on that object, the proper implementation is deter
Anni [7]

Answer:

D. Late binding

Explanation:

a. early binding.

b. non-binding.

c. on-time binding.

d. late binding.

The compiler performs a process called binding when an object is assigned to an object variable. The early binding (static binding) refers to compile time binding and late binding (dynamic binding) refers to runtime binding. Another name for late binding is dynamic linkages

It is a computer programming mechanism in which the method being called upon an object or the function being called with arguments is looked up by name at runtime.

When a superclass variable refers to a subclass object and a method is called on that object, the proper implementation is determined at execution time. The process of determining the correct method to call is known as Late Binding.

7 0
3 years ago
Read 2 more answers
Suppose that you have a computer with a memory unit of 24 bits per word. In this computer, the assembly program’s instruction se
Ilya [14]

The number of bits that are needed for this operation code (opcode) is equal to 8 bits.

<u>Given the following data:</u>

  • Number of operations = 198.
  • Instruction size, I = 24 bits.

<h3>How to calculate the number of bits.</h3>

The number of bits that are needed for this operation code (opcode) is given by this mathematical expression:

2^n > 198\\\\2^8 > 198\\\\256 > 198

n = 8 bits.

b. To determine the number of bits that are left for the address part of the instruction:

  • Opcode, O = 8 bits.
  • Instruction size, I = 24 bits.

Address = Instruction size - Opcode

Address = 24 - 8

Address = 16 bits.

c. To determine the maximum allowable size for memory:

Based on the memory unit, this is given by 2^{16}\times 24

d. The largest unsigned binary number that can be accommodated in one word of memory is equal to 2^{24}-1

Read more on binary number here: brainly.com/question/5381889

6 0
2 years ago
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