Answer:
The answer is below
Explanation:
In my personal opinion what a "successful" console in the future will need to include to sell well is "a big library of games." This feature will help a console supports many games that will appeal to all categories of gamers. 
The changes in technology, gaming culture, and overall society has affected the game market in many ways such as:
1. In terms of technology: it has made the game manufacturers both the console and third-party game developers to improve their gaming features. For example, the advancement in gaming pads becoming wireless. The gaming console having internet or online features, where gamers can play with each other around the world from their rooms. Also, the gaming character design looking more and more like the real-life personality it represents.
2. In terms of gaming culture: modern games are no longer for teenagers alone. It is now appealing to adults as well. This is evident in football players and coaches playing the games and talking about it. Even some players tend to influence their ratings in the game by mentioning how good they are in the press in comparison to the rating game developers are giving them.
3. Overall society has now seen gaming consoles as part of everyday life. The parents, researchers, and even feminist groups are now well aware of the gaming industry. And each of the stakeholders involved is influenced by how the game consoles manufacturers market their games through media, sports personalities, celebrities, etc.
 
        
             
        
        
        
A tablet<span> is a wireless, portable personal computer with a touchscreen interface. The </span>tablet<span> form factor is typically smaller than a notebook computer, but larger than a smartphone.
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Chiptune, also known as chip music or 8-bit music, is synthesized electronic music which is made for programmable sound generator suns chops used in vintage computers,consoles , and arcade machines.
        
                    
             
        
        
        
Answer:
See explaination for the code
Explanation:
def wordsOfFrequency(words, freq):
d = {}
res = []
for i in range(len(words)):
if(words[i].lower() in d):
d[words[i].lower()] = d[words[i].lower()] + 1
else:
d[words[i].lower()] = 1
 
for word in words:
if d[word.lower()]==freq:
res.append(word)
 
return res
Note:
First a dictionary is created to keep the count of the lowercase form of each word.
Then, using another for loop, each word count is matched with the freq, if it matches, the word is appended to the result list res.
Finally the res list is appended.