☁️ Answer ☁️
annyeonghaseyo!
Your answer is:
I could never-
Have a nice day noona/hyung!~  ̄▽ ̄❤️
I'm pretty sure the answer is <em>Help!</em>, but I might be wrong
The very first video games were the result of experiments and hobbies in the 50s and 60s, created within university confines. They were mostly created out of boredom and were no more sophisticated than monotone blocks or blips on Cathode Ray Tubes. Their function was simple: to facilitate competition between others or with oneself.
Soon the concept became commercial, and as time went by, competition, consumer demand and technological advances fueled the evolution of video games. Increases in storage permitted more content. Greater memory and processing speeds allowed complex movement and visual effects to improve. Simple moveable objects gave way to vaguely recognizable characters. A single screen of activity grew into "side-scrolling," and eventually movement through simulated three-dimensional space. Inevitably, all these developments became the source for the growth of narrative in video games.
Answer:
1. Pitches are indicated by noteheads that either occur on the middle of a line on the staff, or in a space between two lines. The clef determines the names of the pitches on the staff. Here is an interactive example of the grand staff, which consists of a treble clef and bass clef staff. The higher a note is on the staff, the higher its pitch is.
2. Look at any piece of music.
Note the smallest subdivision (eighth, sixteenth, whichever).
Select any rhythm, and note how it divides into 4.
Compare the selected rhythm with the list of 8 common rhythms.
Wash, rinse, repeat. After a few times, you’ll start to recognize them more quickly .
The Sumerian would use a rock as paper and a tick as a pencil