According to the data from 2015,the permanent forests in Russia take about 45% of the whole country. That 885 million hectares of forest area. This makes Russia the holder of 25% of the whole worlds wood reserve, and this is the industry that is worth to Russia yearly around 20 billion US dollars. This is also one of the Russia's oldest industries.
Sutton-Smith, in his model, The ambiguity of play to understanding video games, sees games as finite, fixed, and goal-oriented.
<h3>The Ambiguity of Play</h3>
- Sutton-Smith describes seven "rhetorics" of play—ideologies that have been applied to explain, support, and prioritize particular forms of play—in The Ambiguity of Play.
- Progress, fate, power, (community) identification, imagination, ego, and frivolity are the seven rhetorics.
- Sutton-Smith attributes three of these—fate, power, and identity in video games as ancient but still relevant and correlates them with a more group-centered orientation.
- Progress, imaginary, and self are three other terms that are more recent and are linked to a contemporary emphasis on the person.
- According to Sutton-Smith, frivolity, the seventh rhetoric, operates as responding rhetoric since nonhegemonic forms of play are frequently viewed as frivolous.
- Sutton-Smith states in the conclusion that variation is one of the play's fundamental characteristics and bears significant similarities to biological variation.
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Answer:
Economic development is unsustainable when it increases vulnerability to crises. For example: a drought may force farmers to slaughter animals needed to sustain production in future years; a drop in prices may cause farmers or other producers to over-exploit natural resources to maintain incomes.✨
Explanation:
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Answer:
Flashbulb memory
Explanation:
Are the type of memories that are clear, where the memory is normally associated with an emotional event which include information on where the individual was.