I set it up as a ratio with hours on the top and the fraction of the job on the bottom. It looks like this: 5/(2/3) / x/1, because 1 is the whole job if 2/3 is only a fraction of it. Cross multiplying gives you 2/3x = 5. Solving for x gives you that it will take 7.5 hours to complete a whole job if it takes 5 hours to complete 2/3 of it.
Answer:
Since the roots are 3, -4 then we must put
-3, 4 into this equation,
(x +a) * (x +b) = 0
(x -3) * (x +4) = 0 then multiplying
x^2 +x -12
Step-by-step explanation:
You can not solve for a as all of the numbers are unknown
<span>There are equations to calculate the volume of simple geometric objects such as cubes, spheres, cylinders, and cones. Approximate the spacecraft as an assemblage of such objects, calculate the volumes, then add them all up. Example: here.
Create a scale model inside a 3D modeling package, and use the included tools to calculate the internal volume. Example: On my mesh model of the Galactic Cruiser Leif Ericson, the AreaVol script informs me the ship has an internal volumeof 68,784.87 cubic meters.
See if somebody else has already calculated the volume. Example: According to ST-v-SW.Net the internal volume of the TOS Starship Enterprise is 211,248 cubic meters.
Use the known volume of a comparable existing object. Example: a Russian Oscar submarine has a volume of 15,400 cubic meters. It is a good size for a spaceship.
If the spacecraft is approximately a sphere or approximately a cylinder, just use the ship's average radius and height to calculate an approximate volume using the sphere or cylinder volume formulae. Close enough for government work.
Make it up out of your imagination.
Of course there is some differences of opinion on the exact value of the average density of a spacecraft.
One easy figure I've seen in various SF role playing games is a density of 0.1 to 0.2 metric tons per cubic meter (100 to 200 kilograms). That corresponds to average pressure compartments being cubes 10 meters on a side, with pressure bulkheads averaging 17 to 33 kg/m2.
Ken Burnside did some research when he designed his game Attack Vector: Tactical. He found that jet airliners have an average density of about 0.28 metric tons per cubic meter, fighter aircraft 0.35 tons/m3, wet navy warships from 0.5 to 0.6 tons/m3, WWII battleships 0.7 tons/m3 (it don't take much excess mass to send them straight to Davy Jones locker), and submarines 0.9 tons/m3. For the combat spacecraft in AV:T, Ken chose a density of 0.25 tons/m3</span>
Answer:
2 hours
Step-by-step explanation:
If Thomas can paint 1/3 = 2/6 of the room in a hour and Brian can paint 1/6 of the room in an hour. Which means in an hour they can collectively paint 3/6 = 1/2 of the room. Now you need to find how long it would take then to paint 2/2 of the room. Knowing that 1/2+1/2 = 2/2, it would take them 2 hours to paint the room together