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Alika [10]
3 years ago
14

Ok so I know this is the most random question to ask on brainly, but does anyone know how to copy on placement in sims 4 for pc?

And I'm not talking about the eyedropper bc I want to copy ON PLACEMENT, as in when u place an object and then it keeps duplicating. I've done it before on Xbox, but idk how to do it on pc... Anyways ill give brainliest if it works and u know how bc I've been playing on pc for almost a year and still don't know how to do it lol. Thanks! ◕⩊◕
Computers and Technology
2 answers:
Evgen [1.6K]3 years ago
8 0
I’m not quite sure what you mean by ‘copy on placement’ but if you mean what I think you mean then here.
Press shift
Let me know if thats wrong and I’ll give you the right answer:)
pochemuha3 years ago
3 0

Answer:

yes i do i will tel you if you put brainlist

Explanation:

You might be interested in
What technique involves graphical methods and nontechnical language that represent the system at various stages of development a
Mnenie [13.5K]

Answer:

The answer to this question this "modeling".

Explanation:

In this question, the answer is modeling because in system design we use System Analysis and Design(SAD). It is the most important subject in any software design like a mobile application, website, web pages, etc. In this subject, there is an important topic that is SDLC. The term SDLC stands for systems development life cycle or it is also known as the software development life cycle. It is a conceptual modeling used in project management that describes the stages involves the information for system development project. It maintenance the complete application. SDLC applied to technical and non-technical systems. In the SDLC many phases can be given as:

Requirement gathering and analysis:

In this phase, all the relevant information is collected from the customer to develop a product as their expectation.

Design:

In the design phase, the requirement gather by the software requirements specification (SRS) in a document that is used for software architecture.

Implementation or coding:

After completing the design phase we implement/coding in that section like User input validation, admin work, payment management, etc.

Testing:

In this section, we test all the things in software before hand over to the customer.

Deployment:

In this section after completing the testing successfully. it goes to the deployment section in this section production environment or User Acceptance testing is done depending on the customer expectation.

Maintenance:

In the maintenance section when the product is hand over customer and in future if any issue comes up and needs to be fixed or there is any Up-gradation is needed So it is done by the developers.

In computer science, any development is done on modules. So the answer to this question is modeling.

3 0
3 years ago
When it comes to credit scores, why is having a
inessss [21]

Answer:

credit karma

Explanation:

karma is -69

6 0
3 years ago
Which of the following is a real job title on The interactive media career pathway?
Serhud [2]

Answer:

The right answer is A

Explanation:

Plzzzzzzzzzzzzz give me brainiest

4 0
3 years ago
Read 2 more answers
Please debug the below code in Java please.
lisabon 2012 [21]

Answer:

Check the explanation

Explanation:

//Bugs are highlighted in bold text

class Invoice

Declarations

private num invoiceNumber

private string customer

private num balanceDue

private num tax

public void setInvoiceNUMBER(num number)

Declarations

num LOW_NUM = 1000

num HIGH_NUM = 9999

if number > HIGH_NUM then

invoiceNumber = 0

else

if number < LOW_NUM then

invoiceNumber = 0

else

invoiceNumber = num

endif

return

public void setCustomer(string cust)

customer = cust

return

public void setBalanceDue(num balance)

//Bug balanceDue is Invoice class varible

//but it is assigned to balance .it gives error

balance = balanceDue

setTax()

return

private void setTax()

Declarations

//Bug TAX_RATE is declared as string

//but assigned a double value

string TAX_RATE = 0.07

tax = tax * TAX_RATE

return

public void displayInvoice()

output "Invoice #", invoiceNumber

output "Customer: ", customer

output "Due: ", balanceDue

output "Tax: ", taxDue

//Bug

//Invoice class has no variable called balance .it should be balanceDue

output "Total ", balance + taxDue

return

endClass

start

Declarations

Invoice inv1

Invoice inv2

Invoice inv3

//Warning

//it gives warning object taken but not initilaized

Invoice inv4

inv1.setInvoiceNumber(1244)

inv1.setCustomer("Brown")

inv1.setBalanceDue(1000.00)

inv1.displayInvoice()

inv2.setInvoiceNumber(77777)

inv2.setCustomer("Jenkins")

inv2.setBalanceDue(2000.00)

inv2.displayInvoice()

inv3.setInvoiceNumber(888)

inv3.setCustomer("Russell")

inv3.setBalanceDue(3000.00)

//Bug

//setTax method of Invioce doesnot take any arguments

inv3.setTax(210.00)

inv3.displayInvoice()

stop

//Here is the complete program in c++

//Run the program using Microsoft visual studio 2010 vc++

#include<iostream>

#include<iomanip>

#include<string>

using namespace std;

class Invoice

{

//class varibales

private:

           int invoiceNumber;

           string customer;

           double balanceDue;

           double tax;

//class methods

public:

           void setCustomer(string cus);

           void displayInvoice();

           void setBalanceDue(double balance);

           void setInvoiceNUMBER(int number);

           void setTax();

};

void Invoice::displayInvoice()

{

cout<< setw(10)<<"Invoice #"<<setw(5)<<invoiceNumber<<endl;

cout<<setw(10)<<"Customer: "<<setw(5)<<customer<<endl;

cout<<setw(10)<<"Due: "<<setw(5)<<balanceDue<<endl;

cout<<setw(10)<<"Tax: "<<setw(5)<<tax<<endl;

//Bug

//Invoice class has no variable called balance .it should be balanceDue

cout<< "Total "<< balanceDue + tax<<endl;

}

void Invoice::setCustomer(string cust)

{

customer = cust;

}

void Invoice::setInvoiceNUMBER(int number)

{

const int LOW_NUM = 1000;

const int HIGH_NUM = 9999;

if( number > HIGH_NUM )

invoiceNumber = 0;

else

if (number < LOW_NUM )

       invoiceNumber = 0;

else

   invoiceNumber = number;

}

void Invoice::setBalanceDue(double balance)

{

balanceDue = balance;

}

void Invoice::setTax()

{

double TAX_RATE = 0.07;

tax = balanceDue * TAX_RATE;

}

int main()

{

Invoice inv1;

Invoice inv2;

Invoice inv3;

inv1.setInvoiceNUMBER(1244);

inv1.setCustomer("Brown");

inv1.setBalanceDue(1000.00);

inv1.setTax();

inv1.displayInvoice();

inv2.setInvoiceNUMBER(77777);

inv2.setCustomer("Jenkins");

inv2.setBalanceDue(2000.00);

inv2.setTax();

inv2.displayInvoice();

inv3.setInvoiceNUMBER(888);

inv3.setCustomer("Russell");

inv3.setBalanceDue(3000.00);

inv3.setTax();

inv3.displayInvoice();

system("pause");

return 0;

}

Kindly check the output image below.

5 0
3 years ago
Most manual-transmission vehicles use a _______ to gauge engine speed in RPMs. A. variable valve timer B. tachometer C. torque i
gavmur [86]
I believe the answer is b. tachometer

5 0
4 years ago
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