Answer:
playing surface=plane
corner of serving box=vertex
baseline=line segment
net=plane
intersection of baseline and side line=vertex
Step-by-step explanation:
what I remember from my geometry course, super sorry if any are wrong
Answer:
when x = -1, y = -3
when x = -1, y = -1
when x = -1, y = 1
when x = -1, y = 3
Step-by-step explanation:
x = -1; plug in y = 2(-1) - 1 = -2 - 1 = -3
x = 0; plug in y = 2(0) - 1 = 0 - 1 = -1
x = 1; plug in y = 2(1) - 1 = 2 - 1 = 1
x = 2; plug in y = 2(2) - 1 = 4 - 1 = 3
Answer:
The roots are 0, 3 and 4.
Step-by-step explanation:
x^3-7x^2-12x = 0 Take out x:
x(x^2 - 7x - 12) = 0 Factor the expression in the brackets:
x(x - 3)(x - 4) = 0
x = 0 or x - 3 = 0 or x - 4 = 0, so
The roots are 0, 3 and 4.
Answer:

General Formulas and Concepts:
<u>Pre-Algebra</u>
Order of Operations: BPEMDAS
- Brackets
- Parenthesis
- Exponents
- Multiplication
- Division
- Addition
- Subtraction
<u>Algebra I</u>
- Average Rate of Change:

Step-by-step explanation:
<u>Step 1: Define</u>
Interval -1 ≤ x ≤ 3
a = -1, b = 3
f(a) = f(-1) = 4
f(b) = f(3) = -4
<u>Step 2: Find Average</u>
- Substitute in variables [ARC]:

- Substitute:

- [Fraction] Subtract/Add:

- [Fraction] Divide:

Answer:

Step-by-step explanation:
Use the slope-intercept formula:
where m is slope and b the y-intercept.

Use the slope formula for when you have two points:

Rise over run is the change in the y-axis over the change in the x-axis. Insert values:

Simplify parentheses (negative+negative=positive)

Simplify

2 is the slope:

Now use one of the points to find the y-intercept by substituting the x and y values into the equation. Solve for b:
(4,7)


The y-intercept is -1. Insert into the equation. Change the + symbol to -:

Done.