Answer:
Correct answer is option (2) that is "return".
Explanation:
In any programming language, a variable name can be made up of letters (lower and upper case) and digits. we can also use "_" underscore character for declaring the variables but we cannot use any special character like “$”.We cannot use digits in the beginning of variables name. And we also cannot use reserved keywords of the language like "new","return","while" etc. There should not be space between the variable names. Options 1, 3 and 4 are not violating any of these properties. But in option (2), "return" is a reserved keyword. That is why it is not a valid variable name.
Some example of valid variables name:
foo
BAZ
Bar
_foo42
foo_bar
Some example of invalid variables name:
$foo ($ not allowed)
while ( keywords )
2foo (started with digit)
my foo (spaces )
The answer is task manager. You can access it by pressing the Windows key and searching "task manager". You can also press ctrl+alt+delete or ctrl+shift+esc to access it.
Taskanager will show you all the applications currently running and how many resources they are using. If a task is unresponsive, it can be force closed from task manager.
Introductory program; just a static picture of a colored triangle.
Shows how to use GLUT.
Has minimal structure: only main() and a display callback.
Uses only the default viewing parameters (in fact, it never mentions viewing at all). This is an orthographic view volume with bounds of -1..1 in all three dimensions.
Draws only using glColor and glVertex within glBegin and glEnd in the display callback.
Uses only the GL_POLYGON drawing mode.
Illustrates glClear and glFlush.
triangle.cpp
// A simple introductory program; its main window contains a static picture
// of a triangle, whose three vertices are red, green and blue. The program
// illustrates viewing with default viewing parameters only.
#ifdef __APPLE_CC__
#include
#else
#include
#endif
// Clears the current window and draws a triangle.
void display() {
// Set every pixel in the frame buffer to the current clear color.
glClear(GL_COLOR_BUFFER_BIT);
// Drawing is done by specifying a sequence of vertices. The way these
// vertices are connected (or not connected) depends on the argument to
// glBegin. GL_POLYGON constructs a filled polygon.
glBegin(GL_POLYGON);
glColor3f(1, 0, 0); glVertex3f(-0.6, -0.75, 0.5);
glColor3f(0, 1, 0); glVertex3f(0.6, -0.75, 0);
glColor3f(0, 0, 1); glVertex3f(0, 0.75, 0);
glEnd();
// Flush drawing command buffer to make drawing happen as soon as possible.
glFlush();
}
// Initializes GLUT, the display mode, and main window; registers callbacks;
// enters the main event loop.
int main(int argc, char** argv) {
// Use a single buffered window in RGB mode (as opposed to a double-buffered
// window or color-index mode).
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);
// Position window at (80,80)-(480,380) and give it a title.
glutInitWindowPosition(80, 80);
glutInitWindowSize(400, 300);
glutCreateWindow("A Simple Triangle");
// Tell GLUT that whenever the main window needs to be repainted that it
// should call the function display().
glutDisplayFunc(display);
// Tell GLUT to start reading and processing events. This function
// never returns; the program only exits when the user closes the main
// window or kills the process.
glutMainLoop();
}
Answer:
<em>D. to regulate, to warn, to guide.</em>