Write a program in C/C++ to draw the following points: (0.0,0.0), (20.0,0.0), (20.0,20.0), (0.0,20.0) and (10.0,25.0). For this
purpose, you may use the GL_POINTS primitive.Write a program in C/C++ to draw the following points: (0.0,0.0), (20.0,0.0), (20.0,20.0), (0.0,20.0) and (10.0,25.0). For this purpose, you may use the GL_POINTS primitive.
Introductory program; just a static picture of a colored triangle. Shows how to use GLUT. Has minimal structure: only main() and a display callback. Uses only the default viewing parameters (in fact, it never mentions viewing at all). This is an orthographic view volume with bounds of -1..1 in all three dimensions. Draws only using glColor and glVertex within glBegin and glEnd in the display callback. Uses only the GL_POLYGON drawing mode. Illustrates glClear and glFlush. triangle.cpp // A simple introductory program; its main window contains a static picture // of a triangle, whose three vertices are red, green and blue. The program // illustrates viewing with default viewing parameters only.
// Clears the current window and draws a triangle. void display() {
// Set every pixel in the frame buffer to the current clear color. glClear(GL_COLOR_BUFFER_BIT);
// Drawing is done by specifying a sequence of vertices. The way these // vertices are connected (or not connected) depends on the argument to // glBegin. GL_POLYGON constructs a filled polygon. glBegin(GL_POLYGON); glColor3f(1, 0, 0); glVertex3f(-0.6, -0.75, 0.5); glColor3f(0, 1, 0); glVertex3f(0.6, -0.75, 0); glColor3f(0, 0, 1); glVertex3f(0, 0.75, 0); glEnd();
// Flush drawing command buffer to make drawing happen as soon as possible. glFlush(); }
// Initializes GLUT, the display mode, and main window; registers callbacks; // enters the main event loop. int main(int argc, char** argv) {
// Use a single buffered window in RGB mode (as opposed to a double-buffered // window or color-index mode). glutInit(&argc, argv); glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);
// Position window at (80,80)-(480,380) and give it a title. glutInitWindowPosition(80, 80); glutInitWindowSize(400, 300); glutCreateWindow("A Simple Triangle");
// Tell GLUT that whenever the main window needs to be repainted that it // should call the function display(). glutDisplayFunc(display);
// Tell GLUT to start reading and processing events. This function // never returns; the program only exits when the user closes the main // window or kills the process. glutMainLoop(); }
TCP/IP which stands for Transmission Control Protocol and Internet Protocol are network protocols which divide your message into smaller chunks or fragments known as network packets and sends them out onto the Internet. When the chunks arrive at the intended destination, TCP/IP on the receiving end reassembles the network packets into the original message.
TCP/IP are the main protocols used for sending data over the internet.
Answer: suggesting MDM solution and also linking MDM to both the salesforce and sap. More so, integrating SAP with both Salesforce and legacy CRM.
NB: Don't ever integrate legacy CRM to Salesforce
Explanation:
It should be noted that the best recommendation that could be given in order to keep data in synch b/w Salesforce, legacy CRM and SAP is by suggesting MDM solution and also linking MDM to both the salesforce and sap. More so, integrating SAP with both Salesforce and legacy CRM.
In networking, computers devices are connected together to communicate and share resources. Devices like routers and switches are examples of intermediate network devices and computers, smartphones, tablets and IP phones are all examples of end devices in a network.
In the past, dedicated networks are installed for separate voice, text and video packets. But as information technology evolves, one network is used for all three packets. This network is called convergent network.