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igor_vitrenko [27]
2 years ago
15

3. Discuss microprocessor components, chips,

Computers and Technology
1 answer:
MaRussiya [10]2 years ago
4 0

Answer:

3

Microprocessor Components

Control Unit.

I/O Units.

Arithmetic Logic Unit (ALU)

Registers.

Cache.

The chips capacities express the word size, 16 bits, 32 bits, and 64 bits. The number of bits determined the amount of data it can process at one time

The specialty processors are specifically designed to handle special coprocessor and Graphics Processing Unit (GPU), like displaying 3D images or encrypting data.

5

slot machine, known variously as a fruit machine, puggy, the slots, poker machine/pokies, fruities or slots, is a gambling machine that creates a game of chance for its customers.

A video card (also called a graphics card, display card, graphics adapter, or display adapter) is an expansion card which generates a feed of output images to a display device (such as a computer monitor).

network interface controller is a computer hardware component that connects a computer to a computer network. Early network interface controllers were commonly implemented on expansion cards that plugged into a computer bus.

wireless network interface controller is a network interface controller which connects to a wireless network, such as Wi-Fi or Bluetooth, rather than a wired network, such as a Token Ring or Ethernet.

The standard SD card has dimensions of 32 mm by 24 mm by 2.1 mm, a storage capacity of up to 4 GB. Typical levels of performance are not as high as the other types of SD memory card mentioned below.

good luck!!!

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While accessing mail through the mail command interface, a user sees 5 new messages in his mailbox. Since the second message app
RUDIKE [14]

Answer:

The answer is "print 2".

Explanation:

The mail command, which is also known as the return path, bounce address, as well as mfrom, and sends the back address. This command is used to set the message receiver, order RCPT. It's also composed of the message for the header, and it is the empty line of the message body, and in this command to read the second message we use the print 2 message.

7 0
2 years ago
In Java.Use a single for loop to output odd numbers, even numbers, and an arithmetic function of an odd and even number. Use the
rosijanka [135]

Answer:

<em>This program is written using java programming language</em>

<em>Difficult lines are explained using comments (See Attachment for Source file)</em>

<em>Program starts here</em>

import java.util.*;

import java.lang.Math;

public class oddeven{

public static void main(String [] args)

{

 double even,odd;//Declare variables even and odd as double

 //The next iteration prints odd numbers

 for(int i = 1;i<=173;i+=2)

 {

  odd = i;

  System.out.format("%.4f",odd);//Round to 4 decimal places and print

System.out.print("\t");

 }

 System.out.print('\n');//Start printing on a new line

 //The next iteration prints even numbers

 for(int i = 0;i<=173;i+=2)

 {

  even=i;

  System.out.format("%.4f",even);//Round to 4 decimal places and print

System.out.print("\t");

 }

 System.out.print('\n');//Start printing on a new line

 double  ssqrt;//Declare ssqrt to calculate the square root of sum of even and odd numbers

 for(int i = 0;i<=173;i+=2)

 {

  ssqrt = Math.sqrt(2*i+1);//Calculate square root here

  System.out.format("%.4f",ssqrt); //Round to 4 decimal places and print

System.out.print("\t");

 }

}

}

Explanation:

Libraries are imported into the program

import java.util.*;

import java.lang.Math;

The following line declares variables even and odd as double

double even,odd;

The following iteration is used to print odd numbers  with in the range of 0 to 173

for(int i = 1;i<=173;i+=2)  {

odd = i;

System.out.format("%.4f",odd); This particular line rounds up each odd numbers to 4 decimal places before printing them

System.out.print("\t"); This line prints a tab

}

The following code is used to start printing on a new line

System.out.print('\n');

The following iteration is used to print even numbers  with in the range of 0 to 173

for(int i = 0;i<=173;i+=2)

{

even=i;

System.out.format("%.4f",even); This particular line rounds up each even numbers to 4 decimal places before printing them

System.out.print("\t"); This line prints a tab

}

The following code is used to start printing on a new line

System.out.print('\n');

The next statement declares ssqrt as double to calculate the square root of the sum of even and odd numbers

double  ssqrt;

for(int i = 0;i<=173;i+=2)

{

ssqrt = Math.sqrt(2*i+1);This line calculates the square root of sum of even and odd numbers

System.out.format("%.4f",ssqrt); This particular line rounds up each even numbers to 4 decimal places before printing them

System.out.print("\t"); This line prints a tab

}

Download java
7 0
3 years ago
5)What are the differences in the function calls between the four member functions of the Shape class below?void Shape::member(S
Stells [14]

Answer:

void Shape :: member ( Shape s1, Shape s2 ) ; // pass by value

void Shape :: member ( Shape *s1, Shape *s2 ) ; // pass by pointer

void Shape :: member ( Shape& s1, Shape& s2 ) const ; // pass by reference

void Shape :: member ( const Shape& s1, const Shape& s2 ) ; // pass by const reference

void Shape :: member ( const Shape& s1, const Shape& s2 ) const ; // plus the function is const

Explanation:

void Shape :: member ( Shape s1, Shape s2 ) ; // pass by value

The s1 and s2 objects are passed by value as there is no * or & sign with them. If any change is made to s1 or s2 object, there will not be any change to the original object.

void Shape :: member ( Shape *s1, Shape *s2 ) ; // pass by pointer

The s1 and s2 objects are passed by pointer as there is a * sign and not & sign with them. If any change is made to s1 or s2 object, there will be a change to the original object.

void Shape :: member ( Shape& s1, Shape& s2 ) const ; // pass by reference

The s1 and s2 objects are passed by reference  as there is a & sign and not * sign with them. If any change is made to s1 or s2 object.

void Shape :: member ( const Shape& s1, const Shape& s2 ) ; // pass by const reference

The s1 and s2 objects are passed by reference  as there is a & sign and not * sign with them. The major change is the usage of const keyword here. Const keyword restricts us so we cannot make any change to s1 or s2 object.

void Shape :: member ( const Shape& s1, const Shape& s2 ) const ; // plus the function is const

The s1 and s2 objects are passed by reference  as there is a & sign and not * sign with them. const keyword restricts us so we cannot make any change to s1 or s2 object as well as the Shape function itself.

5 0
3 years ago
What cold, hard facts support your position?
Sladkaya [172]
Idk what is it?
a computer?
plz mark me as brainliest
6 0
3 years ago
The c++ operator _______________ is used to destroy dynamic variables.
UNO [17]
<span>The c++ operator delete is used to destroy dynamic variables.</span>
6 0
3 years ago
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