Answer:A
Explanation: Its cheap and easy to install
Answer:
Answer to the following question is as follows;
Explanation:
The process of storing digital information in a data storage media using computing technology is known as storage. Storage is a technique that allows a computer to keep data indefinitely or intermittently. Computer storage capacity and electronic data management are other terms for storage.
The other person is right
Save the logo as a TEMPLATE.
A template is a pre-developed page layout in soft copy or hard copy used to make pages with the same pattern, style, or design.
In the above scenario, you can prepare a template with you logo in it and save it for future use. In the event that you need to create a new document, you only have to bring up the saved template and edit it with the new information that you need to type.
This way, you will not be hassled to manually add your logo to every new document you create.
Answer:
Following are the code to the given question:
#include <iostream>//header file
using namespace std;
class Window //defining a class Window
{
private:
int width, height;//defining integer variable
public:
friend ostream& operator << (ostream& stm, Window& width)//defining a friend function that takes two parameters
{
return stm<<"a ("<<width.width<<" x "<<width.height<<") window"; //use return keyword that return its values
}
Window(int width, int height): width(width), height(height)//defining parameterized constructor that inherit width and height in its parameters
{}
};
int main() //Main method
{
Window w(80,90);//calling class constructor
cout<<w;//print object value
return 0;
}
Output:
a (80 x 90) window
Explanation:
In the above code, a class "Window" is defined that uses a friend function "ostream& operator" is declared that uses the "ostrea&" as a data type to hold two-variable "stm and w" in its parameter, and declared the parameterized constructor to hold value by inheriting width and height in its parameters.
Inside the main method, a class object is created that calls the constructor and uses the print method to print object value.