Answer: The two sides are 15m and 10m.
Step-by-step explanation:
Area = l x w
150 = l x w
There are two solutions for l
l 1= P/4+1/4√P2﹣16A
=50/4+1/4·√50^2﹣16·150=15m
l2 = P/4﹣1/4√P2﹣16A
=50/4﹣1/4·√50^2﹣16·150=10m
Answer: The height of the ball at time t is given as h = -16t² + 14t + 6 while the height of the receiver hand at time t is given as h = -16t² + 10t + 8
What is an equation?
An equation is an expression that shows the relationship between two or more variables and numbers.
A quarterback throws a football toward a receiver from a height of 6 ft. The initial vertical velocity of the ball is 14 ft/s. At the same time that the ball is thrown, the receiver raises his hands to a height of 8 ft and jumps up with an initial vertical velocity of 10 ft/s.
The height of the ball at time t is given as h = -16t² + 14t + 6 while the height of the receiver hand at time t is given as h = -16t² + 10t + 8
length is 8m
Width is 6.5m
<u>Explanation:</u>
Let, width = b
So, length = 2b-5
area = 52
We know,
area of rectangle = length X width
So,
= 
On solving the above equation, we get
Width, b = 6.5m
length, l = 8m
Answer:
y = - 2x + (1/2 38) + 2 = y = -2x + 19x + 2 at any second and y = -2x^2 / 2 + 19/2 + 2/2 = <u>- x^2 + 19/2 + 2 </u>= - x (4) + 19/2(4) + 1 = -4+ 38 + 1 = 35 seconds
Step-by-step explanation: We see that 38-2ft = 36ft and y intercept = 2 and then -2x allows us to represent the starting point 2 as -2 (1) to allow a descend to our back to 0 for y one we find y intercept we know - x^2 is our simplified equation and an input into this to find the static and slowed descend back to 0 if you keep inputting at 5 and 6 you see the equation speed up Anyway at (4) substitute = 4 seconds we divide our simplified equation a = -x2 into a b c and divide each by 2 before working out the<u> </u><u>decline</u> of the equation<u> (as equation still represents all ascending and descending) </u>for the 4th second as the height was <u>already said to be at its max at 38 feet see equation in answer to find 4 as substitute for x </u>
Answer:
Y = mx + b
y = how far up
x = how far along
m = Slope or Gradient (how steep the line is)
b = value of y when x=0