Well if your mapping one figure to another and taking the information the equation is y=(28)x
A room with no doors or windows is a mushroom
Answer:
A) 50
Attached is the image of the figure.
Step-by-step explanation:
Area of a circle can be expressed as;
Area A = πr^2 ......1
Where;
r = radius
From the attached image, the shape is a Circle and the diameter of the circle is 8 units.
Diameter d = 8
Radius r = diameter/2 = 8/2 = 4 units
Substituting the radius into equation 1;
Area A = π × 4^2 = 16π
Area A = 50.265
Area A = 50 square units (approximately)
Answer:
Below in bold
Step.-by-step explanation:
It consists of 5 isosceles triangles of equal sides 4 cm and vertex angles 360 / 5
= 72 degrees.
Area of 1 triangle = 1/2 * 4^2 *sin 72
Area of the whole pentagon = 5 * 1/2 *4^2 * sin 72
= 38.04 cm^2.
Answer:
A line in geometry is a straight line that goes on infinitely in two directions. To draw a line, you would draw a straight line and add two small arrows on both ends to indicate that they stretch infinitely. To label a line, you would either label two points on the line, or you can assign a letter to the line. (Example: ↔AB or line A)
A line segment is similar to a line, but it doesn't go infinitely in either direction. To draw a line segment, you would draw two points and connect them. To label a line segment, you would label the two endpoints. (Example: ¯AB)
A ray is a line with one side that extends infinitely. To draw a ray, you would draw a point, draw a line from the point going in any direction, and add an arrow on the other end to indicate that it extends forever. To label a ray, you would label the endpoint and some other point on the ray. (Example: →AB)
An angle is the shape formed by two rays that have a common endpoint. To draw an angle, you would draw an endpoint and make two separate rays coming off of it. Then you would draw a short arc in the space between the rays to indicate that it is an angle. There are three ways to label an angle:
1. Label the vertex (∠A)
2. Label a point on one ray, the endpoint, then a point on the other ray (∠BAC)
3. Label the angle with a number or letter (∠1, ∠A)